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- Not as I understand it. I got the message that EA were *not* going to give us an API in that sense but were going to accept us doing some reverse engineering (aka decompiling) of their python scripts in order to discover the API for ourselves - and then we do the rest of what you said, referencing the game scripts. It is not clear if there is going to be a mechanism by which the game will allow us to actually override/replace entire included scripts.
- So based on the naming of certain pyo files in the 'zips', like 'crafting_tunable.pyo' or 'achievement_tuning.pyo', we will be given documentation for what you would like us to be able to reference in these pyo files. Then when we create a python script mod referencing these tunables and optimize it and zip it up and place it in the mods directory, the modder's settings will override the game's settings.
Am I close? - Hey SimKuree, the game uses standard Python v3.
"SimGuruModSquad;12474654" wrote:
:) Python scripts will be in good old fashioned zip files.
Thanks for the Info. Really looking forward to what we can do with the game!- Thanks! Glad to be here... sorry it took so long, we've been busy.
:) Python scripts will be in good old fashioned zip files.
*Edit for manners. - Oh my :) Our SimGuru has arrived. Welcome ModSquad!
No such thing as spoilers to modders, and PARTICULARLY not to the tools people ;) "SimGuruModSquad;12474294" wrote:
Hi guys!
Back to the original question... python scripts don't have a resource type. As you have noticed, the Create A Sim Demo does not have any python, but once you have the full game it will be clear why they do not have a type ID. Unless you want me to spoil the surprise?
Hmm.. Sounds ominous... But yes, spoil away... :smile:- Hi guys!
Back to the original question... python scripts don't have a resource type. As you have noticed, the Create A Sim Demo does not have any python, but once you have the full game it will be clear why they do not have a type ID. Unless you want me to spoil the surprise? - blunote00New Spectator@IngeJones, @SimKuree
Heard back with an update from @crinrict.
http://oi58.tinypic.com/rgymhy.jpg
I hope you guys find out soon. ;) - > @garrison17 said:
>- because I wouldn't want this game without the talent of mods- sharing in the community, makes the game worth playing!-
Indeed ... And the only reason why I subscribe here :smiley:
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