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4 years ago
Diffuse = has the color information
Normal = it is used to create fake relief on a surface
Specular = defines shininess and highlight
There are some tutorials about how to make objects transparent, have you been following those?
https://sims4studio.com/thread/1037/make-object-transparency-add-alpha
This is a long thread but there are many cases and issues addressed in it, maybe you will find something that suits you?
Normal = it is used to create fake relief on a surface
Specular = defines shininess and highlight
There are some tutorials about how to make objects transparent, have you been following those?
https://sims4studio.com/thread/1037/make-object-transparency-add-alpha
This is a long thread but there are many cases and issues addressed in it, maybe you will find something that suits you?
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