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9 years ago
Hey @IngeJones, the terminology I am using is what the code uses. Yeah it does not match what Producers have been using, but it will be the least confusing for our discussions since it matches the code.
The hard-coding of World IDs in the UI is due to the highlight that happens when you hover over a World area. That highlight it is authored by artists in the flash file and the code is connecting the World with its associated highlight, and it does not currently handle the case where a highlight for the World does not exist. We should be able to change the code to allow any World to appear in any Region (although transplanted Worlds would not have a highlight), no guarantees but I'll see what we can do. @Zerbu please let me know if this is something that is still important for what you are trying to do.
-SGMS
The hard-coding of World IDs in the UI is due to the highlight that happens when you hover over a World area. That highlight it is authored by artists in the flash file and the code is connecting the World with its associated highlight, and it does not currently handle the case where a highlight for the World does not exist. We should be able to change the code to allow any World to appear in any Region (although transplanted Worlds would not have a highlight), no guarantees but I'll see what we can do. @Zerbu please let me know if this is something that is still important for what you are trying to do.
-SGMS
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