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9 years ago
Hey Zerbu,
Adding a new region involves several steps such as adding gameplay tuning for the world, expanding the UI and creating the .world files themselves. So there's definitely a lot of work to make it happen. I don't believe there is anything that makes it impossible (such as C++ side hard coding or limitations). I am thinking the biggest hurdle would be the amount of UI modifications needed to add a new region. I know people have made UI mods that changed actionscript and what not but I have not seen anything to the level that this would require - they could be out there, I am just not aware of any.
-SGMS
it would be even better if it was possible to insert new regions with custom worlds that are cloned from existing worlds. Is there any chance that would ever be possible
Adding a new region involves several steps such as adding gameplay tuning for the world, expanding the UI and creating the .world files themselves. So there's definitely a lot of work to make it happen. I don't believe there is anything that makes it impossible (such as C++ side hard coding or limitations). I am thinking the biggest hurdle would be the amount of UI modifications needed to add a new region. I know people have made UI mods that changed actionscript and what not but I have not seen anything to the level that this would require - they could be out there, I am just not aware of any.
-SGMS
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