Forum Discussion
elelunicy
6 years agoNew Spectator
Generally speaking from the most likely to break to the least likely to break:
UI mods > tuning mods > script mods > CC
UI mods override an entire Flash resource which typically contains dozens to thousands of scripts. Even just one change within one script could break it.
Tuning mods typically (but not always) need to override an entire XML/SimData resource. One small change within it could break it entirely.
Script mods are the least likely game mods to break as they generally do not need to override anything. Script modders can attach their own code to existing methods through injection, so that even when EA made changes to these methods, the mod could still work fine.
UI mods > tuning mods > script mods > CC
UI mods override an entire Flash resource which typically contains dozens to thousands of scripts. Even just one change within one script could break it.
Tuning mods typically (but not always) need to override an entire XML/SimData resource. One small change within it could break it entirely.
Script mods are the least likely game mods to break as they generally do not need to override anything. Script modders can attach their own code to existing methods through injection, so that even when EA made changes to these methods, the mod could still work fine.
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