Forum Discussion
11 years ago
"Scumbumbo;13166123" wrote:
EDIT: OK, my sim starts writing but gets stuck - however it does start the actual writing process now, lets her name the book, carry the notepad to a table and start writing.
Yeah that's what I'm also seeing -- they can start books, resume them, and also scrap them. Just the progress won't work.
"Scumbumbo;13166123" wrote:
It also appears that the books are not compatible with those started on the computer, she can resume a book she starts on the notebook, but not one from the computer (actually the resume did work once, but she went to the computer to resume after selecting the resume option on the notepad).
Starting a new book on the notepad then overwrote the book she had in progress on the computer.
What do you mean by "overwrote"? The books-in-progress are actually independent objects (memory sticks; I called them "drafts" n my xml) that can be accessed from any computer or notebook .. I believe they're invisible inventory objects, as I understand it. (Actually, for debugging it might be useful to make the memory sticks un-invisible -- they're COBJ/OBJD 0x0000000000004B62, I dumped an untouched original package here if you want to play with that).
The sim walking to the computer might be due to the posture preferences -- I gave the book a much bigger cost for standing up and a stronger preference for sitting at a desk than the homework had, so if when using the book directly they would have ended up working on a non-desk, they might have chosen the computer because of the desk workspace. This can also happen when you have multiple books around -- they don't always use the one that you select the interaction with. (I believe this is tuneable to some extent, just haven't done that yet -- something with "click in world" in the tdesc)
But yeah, irregularities with accessing the books-in-progress are I think where the problem lies .. I'm just not sure how to solve it since I haven't changed anything about that. An alternative approach to the whole thing might be to use the original computer interactions and then try to override the animation factories so that they use different loops depending on what object the sim is using .. unfortunately the pen-and-paper writing needs those carry transfer parts that the computer typing doesn't have, so not sure how well that would work =/
Here is the WIP package with all the recipes and so on, as well.
Thank you! =)
ETA: Inability to resume writing a book with the notebook that was started on the computer might be due to a missing recipe for that book, now that I think about it -- did you use *all* of the XML I posted above when you tested that? The computer recipes check for computer compatibility (and also for power to be on I believe), that's why the book needs its own separate ones.
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