Forum Discussion
11 years ago
Looks like my approach may have been made of suck and fail XD
velocitygrass pointed me at that resource (Gardening_Harvest_EE17C6AD_00000000_00000000000098C6), so I'm hopefully on the right (or less wrong) track now.
Edit: Hrm. Well maybe, but according to AnimationElement.tdesc I'm also back at square one with those "complex and seldom used" things which scream EXPERTS ONLY at me =P .. I guess the manifest stuff is mostly there to account for handedness and posture, not to run entirely different animations.
Also, wouldn't solve the issue of how to add new interactions to vanilla objects.
velocitygrass pointed me at that resource (Gardening_Harvest_EE17C6AD_00000000_00000000000098C6), so I'm hopefully on the right (or less wrong) track now.
02d5df13:00000000:e91e77f2dfc4248a
Harvest
exit
plant
Edit: Hrm. Well maybe, but according to AnimationElement.tdesc I'm also back at square one with those "complex and seldom used" things which scream EXPERTS ONLY at me =P .. I guess the manifest stuff is mostly there to account for handedness and posture, not to run entirely different animations.
Also, wouldn't solve the issue of how to add new interactions to vanilla objects.
About The Sims 4 Mods & Custom Content
Find expert tips, troubleshooting help, tutorials for mods and custom content, and The Sims 4 patch files in our forum.15,684 PostsLatest Activity: 6 hours ago
Community Highlights
Recent Discussions
- 7 hours ago