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11 years ago
Yeah but even if I had a shiny new child animation for some interaction, I still need to tell the plants about it ( = include it in their _super_affordances list) in order to actually make that available in game. That or squeeze a conditional in somewhere that will automagically use the child one for children and the adult one for everybody else. Or something like that?
I'm currently trying to make heads and/or tails of what clown did in their EnableDebugCheats (since that is an example for new interactions on objects that comes with (commented!) source) and the decompiled source files ..
I'm currently trying to make heads and/or tails of what clown did in their EnableDebugCheats (since that is an example for new interactions on objects that comes with (commented!) source) and the decompiled source files ..
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