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@SimSeeker I've merged your post with the master thread for disappearing saves and other user content. Please see the first post on page one.
For the saves ending in .verx, you can recover those manually by renumbering them and deleting the .verx extension, so they end in .save . Make sure the number is still eight-digits long and that there are no other characters. You would normally be able to recover them in-game too, but that only works if the main save is also present. For example, if Slot_00000008.save has disappeared, Slot_00000008.save.ver2 won't be listed anywhere to recover either. So the manual method is the only approach in that case.
Hello,
I did delete the .ver(X) but now the files have Slot_(numbers)e(number).save. Should I try that in the game?
- puzzlezaddict2 years agoHero+
@SimSeeker For a save to appear in the game, it needs to have the format Slot_followed by an eight-digit hexidecimal (0 to 9, a to f) number followed by .save . Any other format will be ignored. Here are examples of proper save names:
Slot_00000002.save
Slot_0000000c.save
Slot_00000018.save
If your saves have extra numbers in them, remove the numbers. And make sure each save has its own unique number so you don't accidentally erase a duplicate.
- SimSeeker2 years agoNew Vanguard
Hello,
Should I delete the last 0 and then replace those with a 1 or two or something like that?
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