Forum Discussion
Rucklia Let's get the game stable without GShade first, and then you can add it back and test again. GShade does cause problems from time to time even when it's supposed to be compatible.
There are alternatives though, including GShade options for DX11, and ReShade as well.
I’ve been testing with a new save on DirectX 11, outside of Innisgreen, for the current rewards event. There were no issues, the game ran fine. Then I played a bit with my save in Innisgreen, which stayed stable too, although I didn’t play for very long. When I switched back to DirectX 9 with GShade, the game crashed again.
So I decided to keep playing without shaders and with DirectX 11, but the game still closed unexpectedly. I really don’t understand what’s happening, but as I mentioned before, this only started after the last update and only affects my Innisgreen save.
Next I’ll try playing with GShade and DirectX 11 on a new save, without the MXAO options (which are the main reason I use GShade). I’ll share the results of this test by tomorrow at the latest. I apologize for the delay in responding — between work and family I’ve had very little time to play.