Forum Discussion
@biscuitist I think you've already found the culprit: the excessively large save files. To confirm though, please create a new save and see how it runs. If it's fine, save your main household to your library, place them in a new save (the same new one is fine), and play them as well.
I don't see anything in your dxdiag that looks like a real problem, although a component of CyberLink Media Server has been crashing. At the very least, please make sure it's not running while you play Sims 4. You can simply kill it and its background services, if they're active, in the Task Manager.
- biscuitist8 months agoRising Novice
Thanks @puzzlezaddict
I was surprised to see a CyberLink error, too! I don't even have a dvd drive on this machine. It doesn't run any background tasks, but I've uninstalled it anyway.
So I've done as you suggested and started a new game, where I've brought in my current legacy family. I've moved them into the pre-built penthouse in SanMysh, and the save file size at that poit was 4GB. It appears to run fine. Using MCCC to catch any last exceptions, although nothing triggered on initial load, I get LE whenever I load the household from main menu, Manage Worlds, or from build mode. I can also trigger LE when loading into other legacy households I've brought into the new save.
There is no visible lag, but they're not completing tasks as I'd expect. I'm watching them try a group cooking event during the welcome wagon, and while the neighbours are waiting patiently in the kitchen, my lot are sitting around, unbothered. The cooking task is in the active part of the queue, they're just not acting on it. Eventually a second task drops and they do that. I don't know what needed to be fulfilled for them to start cooking, but while I was looking at one Sim that hadn't moved since the task was scheduled, one of my SIms got on with the cooking. They all came over for cake, though.
Also, tasks in progress don't always time out. My Sims could be playing basketball forever. Another task wil pop into the queue (pet the cat), but cancel immediately, and not drop to the active section. I haven't seen tasks pile up in the queue, yet.
After that, I tried another new-new game, and during the welcome wagon, asked them to perform a group cooking activity. This new Sim and the neighbours continued to chat until the Event was over and they said they were leaving - and then they started the cooking activity. After that they were inactive for a few seconds, and then the neighbours left. I can't trigger LE with this new Sim.
I'm going to say that although it doesn't feel sluggish, I don't know if it's working as it should.
Out of curiosity, I placed my legacy household's apartment in a new game (gallery file size 15MB). and the save file is now 34MB. In an other save, I went around deleting photographs from various lots and while it does reduce the file size as shown on the gallery, it doesn't have much effect on the save file size.
What do you think? And actually, what is a 'normal' save file size, or build size? If photographs do bloat the file sizes, what's a reasonable number of photographs for a build? Do paintings that are not unique have the same effect?
I'm going to be gutted if it turns out my legacy game is unsalvageable! What could I try next? Nerf their inventories?
Thanks again for your help ^^- puzzlezaddict8 months agoHero+
@biscuitist I've seen a few reports of problems with group cooking, so it's worth testing other activities (with the new sims; I know you did with your old sims in the new save) to make sure you're still seeing the same issue. The welcome wagon event also complicates things, so please test once it's over.
There's no good guideline for how large a save should be, but over 100 MB is a sign that something may be very wrong with the save. I have seen saves that large that run okay, not mine but from other people. However, these tend to be "play all the sims in all the worlds"-style saves, so the large size makes sense given how much sim data would be present. I'd expect a legacy save of a few generations to be much smaller even when someone has played all the descendants.
The point is, the problem is not the save file size per se, it's something that happens to bloat the save. The size is a symptom. A common cause of this bloat is large numbers of sims being generated in the background—I've seen cases with literally 10,000 sims, most of which can only be found with a mod. If you want to check, one way is to add this mod:
https://frankkmods.com/#/mods/show-sim-info
Click one of your sims and select Search All Sims, and you'll see the total number of sims in your save.
I wouldn't expect photos to have such an outsize effect, although I suppose they could if extra data was attached to them. At the very least, I'd expect more reports than just yours since a lot of players like to collect in-game photos.
Separately, if you're placing one build in a new save and that save size is immediately 34 MB, that suggests there's something wrong with the build. You could try saving it as a number of different rooms and placing those to try to narrow things down.
For your legacy save, emptying out the sims' inventories is a useful test, as is moving them to a default EA-made lot. Use "save as" and see how the save file size changes. And please do let me know how many sims are in the save.
- biscuitist8 months agoRising Novice
Thanks @puzzlezaddict
That looks like a interesting mod, thanks for the tip. I was bracing myself for thousands of Sims and I have... 638. I thought that didn't seem like too many but the new-new game has only 170. So is that more than you'd expect?
In one of my laggy saves, I moved my main family to a pre-built in Willow Creek, and within five minutes, the problems with moving things in live mode appeared. I tore down their old apartment, nerfed the most recent builds and modifications, deleted all (ok all but ten) paintings and photographs from my two main families and nerfed their personal and household inventories. The save file size went from 126.9mb to 126.5. It's not the build or their stuff, then.
Thinking about the size of the save file being indicative, I do remember noticing the save file jump from 40gb to 80gb when I was playing Gen 2, but I thought at the time it was due to downloading a few dlc, Because I had a backup purge (doh!) recently, the earliest save I have is from March, and it's 80k. It's a couple of days after installing Crystal Creations, and on loading tha save I'm getting that same LE that references the jewellery tracker and sim_inventory_component:202. I had 500 Sims in-game at that point, and had nine played households of which I rotated between two of them.
I don't know if the files were smaller before the crystal pack, but is it problematic to uninstall that dlc (or any other dlc), load the save to purge any of that dlc content, and then bring the dlc back? I know I'd lose completed aspirations and skills, but as things are, I'd take that!
I may be over-concerned with the jewellery tracker LE (I don't know how to interpret its output), but I can't understand why I'm seeing it when I bring my households in to a new save. They don't have any inventory at that point, and even if I bring in their old home, jewellery boxes etc are empty, right? So how is that happening? Is it a CAS issue?
Grateful for your thoughts on what to chase next ^^
About The Sims 4 Technical Issues - PC
Community Highlights
- EA_Cade9 months ago
Community Manager
Recent Discussions
- 3 hours ago
- 3 hours ago
Start up issue
Solved3 hours ago- 4 hours ago
- 5 hours ago