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@biscuitist I've seen a few reports of problems with group cooking, so it's worth testing other activities (with the new sims; I know you did with your old sims in the new save) to make sure you're still seeing the same issue. The welcome wagon event also complicates things, so please test once it's over.
There's no good guideline for how large a save should be, but over 100 MB is a sign that something may be very wrong with the save. I have seen saves that large that run okay, not mine but from other people. However, these tend to be "play all the sims in all the worlds"-style saves, so the large size makes sense given how much sim data would be present. I'd expect a legacy save of a few generations to be much smaller even when someone has played all the descendants.
The point is, the problem is not the save file size per se, it's something that happens to bloat the save. The size is a symptom. A common cause of this bloat is large numbers of sims being generated in the background—I've seen cases with literally 10,000 sims, most of which can only be found with a mod. If you want to check, one way is to add this mod:
https://frankkmods.com/#/mods/show-sim-info
Click one of your sims and select Search All Sims, and you'll see the total number of sims in your save.
I wouldn't expect photos to have such an outsize effect, although I suppose they could if extra data was attached to them. At the very least, I'd expect more reports than just yours since a lot of players like to collect in-game photos.
Separately, if you're placing one build in a new save and that save size is immediately 34 MB, that suggests there's something wrong with the build. You could try saving it as a number of different rooms and placing those to try to narrow things down.
For your legacy save, emptying out the sims' inventories is a useful test, as is moving them to a default EA-made lot. Use "save as" and see how the save file size changes. And please do let me know how many sims are in the save.
Thanks @puzzlezaddict
That looks like a interesting mod, thanks for the tip. I was bracing myself for thousands of Sims and I have... 638. I thought that didn't seem like too many but the new-new game has only 170. So is that more than you'd expect?
In one of my laggy saves, I moved my main family to a pre-built in Willow Creek, and within five minutes, the problems with moving things in live mode appeared. I tore down their old apartment, nerfed the most recent builds and modifications, deleted all (ok all but ten) paintings and photographs from my two main families and nerfed their personal and household inventories. The save file size went from 126.9mb to 126.5. It's not the build or their stuff, then.
Thinking about the size of the save file being indicative, I do remember noticing the save file jump from 40gb to 80gb when I was playing Gen 2, but I thought at the time it was due to downloading a few dlc, Because I had a backup purge (doh!) recently, the earliest save I have is from March, and it's 80k. It's a couple of days after installing Crystal Creations, and on loading tha save I'm getting that same LE that references the jewellery tracker and sim_inventory_component:202. I had 500 Sims in-game at that point, and had nine played households of which I rotated between two of them.
I don't know if the files were smaller before the crystal pack, but is it problematic to uninstall that dlc (or any other dlc), load the save to purge any of that dlc content, and then bring the dlc back? I know I'd lose completed aspirations and skills, but as things are, I'd take that!
I may be over-concerned with the jewellery tracker LE (I don't know how to interpret its output), but I can't understand why I'm seeing it when I bring my households in to a new save. They don't have any inventory at that point, and even if I bring in their old home, jewellery boxes etc are empty, right? So how is that happening? Is it a CAS issue?
Grateful for your thoughts on what to chase next ^^
- puzzlezaddict10 months agoHero+
@biscuitist It's fine to uninstall or disable a pack and save your progress without it, that is if you're okay with losing the associated data. This is the recommendation for some types of issues, and it shouldn't corrupt your save. You should of course use "save as" to rename the save anyway because more backups are better than fewer.
I'd like to see the LE as well. You can attach it to a reply as a .txt file if you delete its first line. Or you can copy and paste the text into a reply; please use a spoiler in that case.
Please also let me know how the save from March runs in comparsion to your current one. I'm sure you don't want to lose all that progress, but it would be interesting to know.
The number of sims in your save is completely fine and probably normal.
- biscuitist10 months agoRising Novice
Thank you so much for helping out with this @puzzlezaddict
The March save plays like a dream compared to my current one! There is more idle behaviour than I remember, but Sims are responsive. When switching back to the current one, it's noticeably choppier - perhaps I hadn't noticed because the stuttering increased so gradually. By the way, the LE didn't trigger in the March save until I loaded the home lot - I'd loaded first into a household member that I'd assumed might be the cause of the LE, but it only triggered when I asked her to go home.
I've attached LE from March, from the new game (with my current F4 household loaded in), and from my current laggy save. Hopefully these are relevant!- puzzlezaddict10 months agoHero+
@biscuitist All your lastexceptions look like this issue:
If you can't find and remove the offending piece of jewelry, you can temporarily disable Crystal Creations and save your progress without it. That should fix the LE. I don't know whether it'll fix the lag with the newer version of your save, but it's worth testing. Use "save as" to rename the save so you're not overwriting your progress. Here's how to disable a pack:
https://sims4.crinrict.com/eng/2017/03/disable-single-packs/
Let me know what you find.
By the way, your LEs all say they're from a modded game, so please make sure your Mods folder is in fact empty other than the Resource.cfg file.
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