No interior sunlight/sunrays graphics bug
It's been a while since EA updated the lighting so windows would let in actualy sunlight and cast proper shadows. However I recently noticed that it does not properly work for me. When I build a wall with windows the sun shines through correctly and casts shadows on objects and they themselves cast shadows on the floor. However, if I close the walls to a room the defined shadows and lights vanish into this generic blur. See screenshots attached.
Now, I read a lot of times that the PC stats could be an issues or that mods might interfere ... well, I have the same issues in a vanilla game with all mods disabled and have the following specs that I think should suffice. My NVIDIA control center actually shows me that the highest settings are well supported.
Intel(R) Core(TM) i5-9600K CPU @ 3.70GHz 3.70 GHz
RAM 32 GB
NIVIDIA GeForce RTX 2080 Super
Game installed on an SSD
Any ideas? My interiors look so bland with that generic lighting.
@T-Bone_Bryant Have you confirmed that your in-game settings are on ultra? Does it make a difference whether the room has a roof and ceiling, or flooring or walls for that matter? Have you ever messed with graphicsrules.sgr inside the game's program files?
It would also be useful to test in a clean user folder, as in, move your entire Sims 4 folder out of Documents\Electronic Arts and onto your desktop, letting the game create a new one the next time it loaded.