Sims 4 path issues
Product: The Sims 4
Platform: PC
Which language are you playing the game in? English
How often does the bug occur? Every time (100%)
What is your current game version number? 1.77.146.1030
What expansions, game packs, and stuff packs do you have installed? Vampires, Get to Work
Steps: How can we find the bug ourselves? In live mode. Get your Sim to do something on another floor of their lot and they will clip/glitch into their destination rather than walking all the way. Also, try getting your Sim to do a regular social interaction with someone. The game will cancel it automatically and will make you tell your Sim to do said interaction once again.
What happens when the bug occurs? They will clip/glitch into their destination rather than walking all the way if they're traveling to another floor of their lot. Interactions also get cancelled randomly right as soon as you command your Sim.
What do you expect to see? I expect my Sim to walk all the way to their destination instead of randomly teleporting/glitching/clipping. Furthermore, I expect my Sims to do what they're told, when they're told to do it.
Have you installed any customization with the game, e.g. Custom Content or Mods? Yes.
Did this issue appear after a specific patch or change you made to your system? Yes.
Please describe the patch or change you made. Origin forced me to update TS4 on July 20th before playing, as it always does when an update is available. I waited for the July 27th update that was supposed to "fix" a bunch of the game's issues that were introduced with the Cottage Living update on July 20th, but so far, from what I can tell, this update has done nothing whatsoever.
Getting rather annoyed with how often these stupid glitches happen. I've tried with and without mods/CC and it still occurs. It's every single time I get my Sims to do something on another floor of their house that they clip/glitch... and every time I tell them to do something, they don't and I have to tell them twice.. I was sincerely hoping EA would have fixed this in the 7/27 update, but... I guess we have to wait longer? Is there another patch in the works that'll fix this?