Hi please can someone help. My game has been randomly crashing for a few days. I have the base game, cats & dogs, get together, university and city living. I do use custom content and mods, I have ...
Sorry to bother you, i have found a document called last exception which I found in my sims folder. I dont understand it but there seems to be a few errors, could this be something to do with what is happening?
It won't let me attach so have copied and pasted into this, sorry for the length of it I am just getting a bit deflated with it all now.
<?xml version="1.0" ?><root> <report><version>2</version><sessionid>78df6d36d14f3f455e938607</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2020-04-12 22:57:22</createtime><buildsignature>Local.Unknown.Unknown.1.62.67.1020-1.200.000.442.Release</buildsignature><categoryid>asm.py:1031</categoryid><desyncid>78df6d36d14f3f455e938607</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element (RuntimeError: ASM :: Motion_Based_Gaming (HANDLE :: 32640)>: Attempt to traverse between two states (FamilyLoop -> PuzzleLoop) where no valid path exists! Actors {'x': (<weakref at 0x00007FF4C7E0F3C0; to 'object_sim' at 0x00007FF4ADFF6DD0>, None, <AnimationParticipant.ACTOR = 101>😉, 'gameMat': (<weakref at 0x00007FF4FAEA6668; to 'object_gameMotionMatGuruEvent_01' at 0x00007FF4B3E3FB10>, '0', <AnimationParticipant.TARGET = 103>😉} (debug context: running motionBasedGaming_play_family:18588 on object_gameMotionMatGuruEvent_01:0x0e44041b8fa60001[0])) Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 376, in _run File "T:\InGame\Gameplay\Scripts\Server\animation\animation_element.py", line 185, in do_begin File "T:\InGame\Gameplay\Scripts\Server\animation\asm.py", line 1031, in request RuntimeError: ASM :: Motion_Based_Gaming (HANDLE :: 32640)>: Attempt to traverse between two states (FamilyLoop -> PuzzleLoop) where no valid path exists! Actors {'x': (<weakref at 0x00007FF4C7E0F3C0; to 'object_sim' at 0x00007FF4ADFF6DD0>, None, <AnimationParticipant.ACTOR = 101>😉, 'gameMat': (<weakref at 0x00007FF4FAEA6668; to 'object_gameMotionMatGuruEvent_01' at 0x00007FF4B3E3FB10>, '0', <AnimationParticipant.TARGET = 103>😉} (debug context: running motionBasedGaming_play_family:18588 on object_gameMotionMatGuruEvent_01:0x0e44041b8fa60001[0]) rtim=0 Client Session Time: 21.07 Num Save Errors: 0 Num Load Errors: 0 Current Game State: 0x96d01090 Origin Version: 10,5,67,39484 Modded: False SystemInfo: Windows 10 10.0.18363 GPU: NVIDIA GeForce GTX 1650 nvldumdx.dll 26.21.14.4575, GUID: D7B71E3E-5CC2-11CF-B162-8C3F1BC2D735 </desyncdata></report></root>
[Admin - added a spoiler tag to clean this up a bit]
Hi there! I don't have an answer but was wondering where you found this document? I think I've been having the same issue and wanted to see if I have this too.
So far I've gone through all of the above fixes (and some) and still haven't found a solution either.
(I don't have any MODs or CC and have never used it on my current device. I've been having this issue for a few months now)
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