5 years ago
Waiter tab gone in manage employees Dine out
I noticed that when I am at my restaurant and select 'manage employees' button, the waiters tab is gone. I have MC Commander installed and it caught something looking like this:
- File 'T:\InGame\Gameplay\Scripts\Core\sims4\commands.py', line 398, in invoke_command [ _session_id : 3, kw : {'_connection': 3}, full_arg_spec : FullArgSpec(args=['opt_sim', '_connection'], varargs=None, varkw=None, defaults=(None, None), kwonlyargs=[], kwonlydefaults=None, annotations={'opt_sim': <class 'server_commands.argument_helpers.OptionalSimInfoParam'>}), func : <function show_employee_management_dialog at 0x00007FF4C2E41B00>, name : business.show_employee_management_dialog, relevant_type : CommandType.Live]
- File 'T:\InGame\Gameplay\Scripts\Server\business\business_commands.py', line 170, in show_employee_management_dialog [ _connection : 3, sim_info : , business_services : business_service, business_manager : <restaurants.restaurant_manager.RestaurantManager object at 0x00007FF485AEBFD0>, business_tracker : <business.business_tracker.BusinessTracker object at 0x00007FF4C2863D50>, msg : 'hiring_sim_id: 226317862555615244 jobs { employees { sim_id: 687375118047578387 satisfaction_string { hash: 3581962249 tokens { type: SIM first_name: "Eileen" last_name: "Weber" full_name_key: 0 is_female: true } } pay: 12 skill_data { skill_id: 16695 curr_points: 81580 skill_tooltip { hash: 1834944336 } is_training: false has_skilled_up: false } skill_data { skill_id: 16701 curr_points: 81580 skill_tooltip { hash: 3519690873 } is_training: false has_skilled_up: false } current_career_level: 1 max_career_level: 4 } employees { sim_id: 226317862589782853 satisfaction_string { hash: 3581962249 tokens { type: SIM first_name: "Moira" last_name: "Fyres" full_name_key: 0 is_female: true } } pay: 50 skill_data { skill_id: 16695 curr_points...', get_sim_filter_gsi_name : <function show_employee_management_dialog.<locals>.get_sim_filter_gsi_name at 0x00007FF46F1AD9E0>, business_employee_type : BusinessEmployeeType.RESTAURANT_WAITSTAFF, business_employee_data : <class 'sims4.tuning.instances.businessEmployee_Restaurant_Waiter'>, employee_job_msg : , total_unlocked_slots : 6, current_employees : [226317862589633173], sim_info_manager : sim_info_manager, employee_sim_id : 226317862589633173, employee_sim_info : , employee_msg : sim_id: 46738042167887067 pay: 3 skill_data { skill_id: 16698 curr_points: 100 skill_tooltip { hash: 4084148456 } is_training: false has_skilled_up: false } skill_data { skill_id: 16699 curr_points: 100 skill_tooltip { hash: 3349239274 } is_training: false has_skilled_up: false } current_career_level: 0 max_career_level: 4 , results : [<FilterResult: sim_info score0.3 reason Career is None>, <FilterResult: sim_info score0.4 reason Career is None>, <FilterResult: sim_info score0.25 reason Career is None>, <FilterResult: sim_info score0.5 reason Career is None>, <FilterResult: sim_info score0.25 reason Career is None>, <FilterResult: sim_info score0.25 reason Career is None>], result : <FilterResult: sim_info score0.25 reason Career is None>]
- File 'T:\InGame\Gameplay\Scripts\Server\distributor\rollback.py', line 32, in __exit__ [ self : <distributor.rollback.ProtocolBufferRollback object at 0x00007FF4AEB26A50>, exc_type :
- <class 'ValueError'>, value : Value out of range: -3, tb : <traceback object at 0x00007FF485F3ED88>]
- File 'T:\InGame\Gameplay\Scripts\Core\google\protobuf\internal\cpp_message.py', line 107, in Setter [ self : , value : -3, cdescriptor : <google3.net.google.protobuf.python.internal._net_proto2___python.CFieldDescriptor object at 0x00007FF4D74A59B0>]
I have 0 mods installed that modify the amount of waiters I have. The 2 game mods I use are MC Commander and the UI Cheats mod. And just some CC. But when I remove all my CC and mods, the issue is still there