Why my Sims 4 is so slow while the computer is not at full load?
I have a big family (8 Sims) in a large home with thousands of objects. Now, my game is extremely laggy and slow. I need to wait half a minute to switch Sims and about 10 seconds to select an object to pop out an option bubble.
In order to figure out the bottleneck, I kept monitoring my computer when playing the game. But I was surprised that my computer was not under max load at all when gaming:
RAM capacity: 32GB, but only around 15GB used
CPU: 8 cores. I understand only 2 cores were used by the Sims 4, but even the 2 cores were not at full load, running at around 70%
VRAM capacity: dedicated 8GB, but only around 6.5GB used; Shared video RAM: sometimes 1 GB, sometimes 0.1GB
GPU: running at around 67%
Temperature: CPU was around 65 Celsius degree, GPU was around 56 Celsius degree
The drivers are all up-to-date
The game was running under 4K with DirectX 11.
I don't use any CC, and I installed all DLCs.
The game version: 1.107.151.1020 DX11
The game ran smoothly when I switched to another family without thousands of objects. But I have played the big family for years, and I don't want to start over with a new family. Can someone please give me hints on the potential bottleneck for the game? Explain why my Sims 4 is running so slow while the computer is not at full load?
My DxDiag info:
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System Information
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Time of this report: 6/2/2024, 20:16:31
Machine name: DESKTOP-PVVBN12
Machine Id: {1BD75FD5-F89C-493E-825E-15FF410054F4}
Operating System: Windows 11 Home 64-bit (10.0, Build 22621) (22621.ni_release.220506-1250)
Language: English (Regional Setting: English)
System Manufacturer: System manufacturer
System Model: System Product Name
BIOS: 0807 (type: UEFI)
Processor: AMD Ryzen 7 3800X 8-Core Processor (16 CPUs), ~3.9GHz
Memory: 32682MB RAM
Available OS Memory: 32682MB RAM
Page File: 4692MB used, 32853MB available
Windows Dir: C:\WINDOWS
DirectX Version: DirectX 12
DX Setup Parameters: Not found
User DPI Setting: 192 DPI (200 percent)
System DPI Setting: 144 DPI (150 percent)
DWM DPI Scaling: Enabled
Miracast: Available, with HDCP
Microsoft Graphics Hybrid: Not Supported
DirectX Database Version: 1.5.5
DxDiag Version: 10.00.22621.3527 64bit Unicode
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DxDiag Notes
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Display Tab 1: No problems found.
Sound Tab 1: No problems found.
Sound Tab 2: No problems found.
Sound Tab 3: No problems found.
Input Tab: No problems found.
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DirectX Debug Levels
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Direct3D: 0/4 (retail)
DirectDraw: 0/4 (retail)
DirectInput: 0/5 (retail)
DirectMusic: 0/5 (retail)
DirectPlay: 0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow: 0/6 (retail)
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Display Devices
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Card name: AMD Radeon RX 5700 XT
Manufacturer: Advanced Micro Devices, Inc.
Chip type: AMD Radeon Graphics Processor (0x731F)
DAC type: Internal DAC(400MHz)
Device Type: Full Device (POST)
Device Key: Enum\PCI\VEN_1002&DEV_731F&SUBSYS_23131458&REV_C1
Device Status: 0180200A [DN_DRIVER_LOADED|DN_STARTED|DN_DISABLEABLE|DN_NT_ENUMERATOR|DN_NT_DRIVER]
Device Problem Code: No Problem
Driver Problem Code: Unknown
Display Memory: 24492 MB
Dedicated Memory: 8151 MB
Shared Memory: 16341 MB
Current Mode: 3840 x 2160 (32 bit) (60Hz)
HDR Support: Supported
Display Topology: Internal
Display Color Space: DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P709
Color Primaries: Red(0.633789,0.340820), Green(0.311523,0.635742), Blue(0.158203,0.061523), White Point(0.312500,0.329102)
Display Luminance: Min Luminance = 0.500000, Max Luminance = 270.000000, MaxFullFrameLuminance = 270.000000
Monitor Name: Generic PnP Monitor
Monitor Model: U28E590
Monitor Id: SAM0C4D
Native Mode: 3840 x 2160(p) (59.997Hz)
Output Type: Displayport External
Monitor Capabilities: HDR Not Supported
Display Pixel Format: DISPLAYCONFIG_PIXELFORMAT_32BPP
Advanced Color: AdvancedColorSupported