Forum Discussion
4 years ago
Agree.
I'm mostly assuming that you mean gameplay freedom and challenge (as opposed to say Build mode, where there is less freedom in TS4 than in previous games -- not being able to edit or create worlds, for example).
I think some TS4 players value freedom over challenge because I've read a lot of posts here on the forums where people like that there are not Wants/Fears, Attraction systems, lasting consequences, etc. in the game. All of these systems would, in previous games, create challenges for Sims and for players. For example, an Attraction system meant interacting with Sims and their opinions on attraction with regards to other Sims. If Sims were not attracted to another Sim that a player had in mind as a pairing, then it becomes more difficult to get these two Sims together because the challenge of the Attraction system has to be overcome. This is not to say that it is actually very difficult to get two Sims who aren't attracted to one another together, and it's not to say that these two Sims will never end up together. It just takes some work to get them to the point of wanting to be together. These players don't want to have to go through the bother of working through all of that. Not having the Attractive system removes the challenge and gives them the freedom to do whatever they want without the challenge. They do not want the game to challenge them by telling them that what they're doing is wrong, because in their minds, they decide what is right or wrong. TS4 does not have many systems in place that exhibit consequences, so this works for them.
There should be more options for tattoos and piercings in CAS. Agree or Disagree?
I'm mostly assuming that you mean gameplay freedom and challenge (as opposed to say Build mode, where there is less freedom in TS4 than in previous games -- not being able to edit or create worlds, for example).
I think some TS4 players value freedom over challenge because I've read a lot of posts here on the forums where people like that there are not Wants/Fears, Attraction systems, lasting consequences, etc. in the game. All of these systems would, in previous games, create challenges for Sims and for players. For example, an Attraction system meant interacting with Sims and their opinions on attraction with regards to other Sims. If Sims were not attracted to another Sim that a player had in mind as a pairing, then it becomes more difficult to get these two Sims together because the challenge of the Attraction system has to be overcome. This is not to say that it is actually very difficult to get two Sims who aren't attracted to one another together, and it's not to say that these two Sims will never end up together. It just takes some work to get them to the point of wanting to be together. These players don't want to have to go through the bother of working through all of that. Not having the Attractive system removes the challenge and gives them the freedom to do whatever they want without the challenge. They do not want the game to challenge them by telling them that what they're doing is wrong, because in their minds, they decide what is right or wrong. TS4 does not have many systems in place that exhibit consequences, so this works for them.
There should be more options for tattoos and piercings in CAS. Agree or Disagree?
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Discuss The Sims Medieval, the original The Sims, and speculate on the future of the franchise, including Project Rene.
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