Forum Discussion
ck213
2 years agoSeasoned Scout
I would be happy if Project Rene was structured like the Sims 4, made up of smaller neighborhoods that you can travel to, but each individual neighborhood is open.
You can travel to any lot in the neighborhood without a loading screen. But if you were in Willow Creek and you wanted to travel to Windenburg, you would have to go through a loading screen. That way we could have openness, but it would be less taxing on our computers. However, I don't want the neighborhood broken up in tiny sections of 2-5 lots. I want 12-15, so my neighborhoods can be served by community lots/spaces that I can build. Any fake homes should be on the perimeter. I want all my playable homes near each other.
I believe they should conceptually plan all neighborhoods in advance, (not in full detail) and determine their placement and distance.
When they bring each one in the game, they should determine which sims you would see as visitors and pedestrians in the world, according to how far away the live from that world. In that way, you wouldn't see Nancy Landgraab in Sulani and in the next moment in Oasis Springs.
They should have to have some king of percentage for sims in the neighborhood.
-70% Sims in homes and homeless sims assigned to that neighborhood.
-25% Sims from nearby neighborhoods.
-5% Sims from distant neighborhoods. (And you rarely see the same sim twice, unless they are close friends with someone living there)
Oh and this time plan for cars.
The need to make a placeable driveway that lets you place it wherever you want on the street edge of the property and deforms the sidewalk to connect to the street.
You can travel to any lot in the neighborhood without a loading screen. But if you were in Willow Creek and you wanted to travel to Windenburg, you would have to go through a loading screen. That way we could have openness, but it would be less taxing on our computers. However, I don't want the neighborhood broken up in tiny sections of 2-5 lots. I want 12-15, so my neighborhoods can be served by community lots/spaces that I can build. Any fake homes should be on the perimeter. I want all my playable homes near each other.
I believe they should conceptually plan all neighborhoods in advance, (not in full detail) and determine their placement and distance.
When they bring each one in the game, they should determine which sims you would see as visitors and pedestrians in the world, according to how far away the live from that world. In that way, you wouldn't see Nancy Landgraab in Sulani and in the next moment in Oasis Springs.
They should have to have some king of percentage for sims in the neighborhood.
-70% Sims in homes and homeless sims assigned to that neighborhood.
-25% Sims from nearby neighborhoods.
-5% Sims from distant neighborhoods. (And you rarely see the same sim twice, unless they are close friends with someone living there)
Oh and this time plan for cars.
The need to make a placeable driveway that lets you place it wherever you want on the street edge of the property and deforms the sidewalk to connect to the street.
About The Sims Franchise Discussion
Discuss The Sims Medieval, the original The Sims, and speculate on the future of the franchise, including Project Rene.
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