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Cinebar's avatar
5 years ago

NightLife vs The Sims 4

When will TS4 ever get a complete EP that will include as much gameplay and objects and interations as TS2's Nightlife?

I think that is a fair question since most of TS4's EPs (not GPs) seem to have less than even an EP from 2005.

For the record I'm listing what NL did contain in one EP.

Bars and Bartenders, also our Sims could work at any bar. We could also run a bar (hire employees or our Sim to work the bar) if we had OFB.

Bowling (with relationship building, conversations, seating conversations and group bowling, more than two and real game) It was such a large thing about bowling it included it's on collection folder.

Chemsitry/Attraction system, this feature changed everything about why your Sims liked someone else.

Restaurants, restaurant stove, (could be used on any lot other than home) complete with host/hostess, and could be owned and run by our Sims because of OFB if we had that installed. Table interactions (romantic)

Dating, an all new way to get some free stuff from other Sims and to find out what other Sims wanted from your Sim while on the date.

Also, this added the feature in conversations to find out how much someone earned, their interests, and many other things even if not romantically interested. All new interactions.

Groups (manage by phone) for timed outings and or just for fun. Or invite anyone near by to go out for fun (no pressure) to eat out together and or go and do anything together or even at a home lot.
Also, added consequences for a bad timed outing. Or a good consequence.

DJ booth and townie DJs, also our Sims could work as DJs, or hire a DJ for party, or as an employee if you also owned OFB. Or work it yourself.

Karaoke machine, for home and community lots. A lot of people used it to make music videos for a laugh. (gains creativity)

Jukebox, for your dives and diners etc.

The HottCorp Burning Fire Jet (a round object that shot fire from it, roast a marshmellow on a community club lot and or burn up your Sim by accident.

Electro Dance Sphere, easy/med/hard..a chance your Sim would be abducted and become pregnant (males) if you used the hard setting without many body skills.

Photo Booth for more than one Sim, normal and goofy pictures. Place them on a wall or desk etc.

A poker table called 52 Pickup, card table...for two or four win money ($100) per hand. Or lose $100

Also, restaurants objects and building materials had it's own collection folder.

A new wall TV for sports bars and or anywhere you wanted to use it.

A gypsy woman who could sell you potions to cure vampirism and or later werewolf and or plantsims.

Or she could fix you up with a blind date.

Vampires downtown that once you met them they may visit invited to your home, and or go off and bite other townies and other Sims if you made your Sim bite someone. They took a licence to do that because you started it. lol

That doesn't even include all the new floors, wallpapers, build materials nor CAS assets.

I would like to know has anyone thought about how many EPs or packs and or stuff packs they had to buy in TS4 to get even half this stuff and it not even be as good as it was in 2005/2006?

I assume the answer is we will never see this type of full EP again. Which also included a new sub world. All new characters (townies and NPCs) around 150.

All new buildings to visit and use and or own, all new neighborhood decorative objects, land marks, trees etc. etc. This also doesn't even list all the new paintings, decor and or furniture or anything else. Huge.

A lot of little things people overlook that came in later games, like some opportunities.

Such as being invited downtown by a stranger (DT townie) go or refuse. Mrs. Crumplebottom, who turned out to be a lush, and would leave you alone if your Sim went to a bar and not hit your Sim on the head with her purse ( mimics an old Laugh In segment) for getting into a hot tub.

Getting admired, roll with it and or your Sim may throw a drink. Depends on who does the admiring and why.

Bust a Move in some cases falls under romantic interactions (with a chemistry bolt) and can either ruin a relationship or build it up.
Flirting too far or just right. You had to figure out which one would actually work the best. If relaltionship was not high enough you might regret clicking flirt if it had a chemistry bolt on the action. Little things too many to mention.

A community graveyard. Somewhere to take the dead. No longer did your Sim have to be scared to literal death take the headstone to the graveyard and or build your own. And no they were never culled.

Breaking it down as much is feasable.

Bowling (stuff pack in TS4) $20 and it didn't even come with the main features.

Groups (EP) $40.00 GT

Vampires (GP) $20.00

Potions..of any kind...two packs a GP and an EP...$60.00 in the magic EP and the vacation GP.

Karaoke machine, where was that? in the CL pack? $40.00

Jukebox? Can't remember where you had to buy that..oh, yeah, the original $80 and or $60 base before the now price drop of $40.00

Bars and bartenders (the base original price without deluxe or prem.) $60 for the first year.

Restaurants...GP, DO, $20.00 and can't work the stove nor wait tables even though you have GTW (OFB 2.0)

Photobooth..where was that? Can't remember but I'm sure it cost either $20 or $40.00 and IIRC it didn't even work like the one in NL.

Dating..base game

Let's see, another $40 or $20 to see chemistry (if ever) and or a graveyard, (if ever) and or anything else I might have forgotten.

Ok, $60 for the base+ DO+ GT+Vamps+CL+OR+the magic thing+ equals so far $240 compared to the $29.99 back in 2005 or 2006, and still a lot of what was in the pack that people still request such as chemistry is going to cost even more.

Ridiculous. Even if you got those on sale.



















47 Replies

  • "troshalom;c-17627861" wrote:
    @Cinebar GTT has the club system which is new to the sims franchise. Also with GTT akin to NL sims invite sims to hangout. But in GTT it is expanded to include exclusive parties, b'day parties, and lots of other variations. There is no comparison of the world(s) in NL to Windenburg. I pulled out my Double Deluxe (base game & NL) is only a 74 page booklet. All of that stuff you can see in game in TS4.

    There are some different functionalities between TS4 & TS2 which makes them both unique games. TS2 integrated well with SimCity and you could take worlds you made in Simcity, port them to TS2 and create a custom world. But in TS4 you get to play all of the worlds with their unique flavors and weather.

    In TS4 all sims age, in TS2 households you don't play freeze their aging. In TS2 all the sims look alike. in TS4 you can really create unique looking sims, and create sims that look almost realistic.

    Miss the matchmaker, then go to the romance festival in CL. Also, think EA is moving away from the racist troupe - gypsy.

    I like that dating is slightly different in both games. So, I get a different playing experience when I play them. And there is attraction in TS4. I know this because I have created single sims who aren't in to each other only to discover they were attracted to a completely different type of sim. So it is different. Do I miss scope the room, yeah, but not a deal breaker.

    GTT has the club system which is different from groups. But sims do form impromptu groups and go out in TS4.

    You got poker in TS2 in TS4 they play cards, a jenga like game, darts, and that table game in bars. You get the dance sphere in TS2 and dance groups in TS4. What I do miss in TS2 is if you have a shy sim, they would dance differently than an outgoing sim. And like you mentioned, sims would point at a bad dancer. But, I am glad the game has evolved and everyone moves and grooves in TS4 with no condemnation.

    The cool thing is you can play and enjoy both games.
    Yes, the EPs in TS2 were huge compared to TS4. Heck, I'm still annoyed that in IL they were so lazy they only put wild plants in one area. That should be fixed in a patch. I also hate they doubled the price of EPs and give you less, but that's everywhere isn't it? You pay more for less & lower quality.

    Personally I think TS4 is most like TS2, but upgraded. Prior to university in TS2 teen sims didn't age up with their friends.
    I think for a game that was launched 6 years ago, you're not going to get EPs akin to TS2. And if TS5 comes out, I think EA wants to move to all online where they nickel & dime you like in the sims mobile games.


    I think people don't understand they don't actually need SC4 to build custom worlds because NL came with empty templates to build your own towns. A new template was added (in four terrains) with each new world. Also, I don't get where people say you can travel between worlds in TS4, ok, but you could add any Subworld to any Main world in TS2. You could move your Sims to these subworlds and build as many subworlds as your pc could handle. I can't fathom how that is less than TS4's 'connected worlds' compared to a player adding dozens of subworlds either by Maxis and or their own to travel to and or have their Sim live in. Leaving out those details then yes, TS4's connected worlds would look like more 'space' than TS3 but it doesn't hold water against TS2's ability to build dozens that are connected and as easy to live in or travel to than anything in TS4. And none have to be the template that came with NL's Downtown, you can pick any template for as many DT's as you want.

    GT's Club System doesn't actually function correctly and never did. So, though it expands on NL's group outings which can be just for fun or timed gameplay with goals, the flaws with the GT club system are it's downfall. Example: Start a chess club on any cafe lot, not all the Sims in the 'club' are going to play chess though we were promised they would all do the same thing as your own Sim. Also, when you look for someone to join the 'club' most are insane townies if you pick random townies who fit the bill of requirements you have set. Unless you build several sane characters yourself to fill those slots. And it has been flawed ever since they added inapproriate in a patch, how many years? Because no longer can Sims cook in a home but get ask to stop if they are in a cooking session. Let's not even discuss a book club in TS4, though it had good ideas they are poorly implemented, when the Sims don't sit and discuss books but just grab one, throw it down, and grab another. So, GT's club system may have a lot of new shiny things to choose but half the time they don't work correctly, are poorly implemented. Another fine example of poorly done programming is when you create a club to eat in restaurants, rotate to play other Sims and then see that group at a restaurant who never sit down, never eat but just stand in the way of other Sims sometimes yaking inside a restaurant. That's not better than seeing my Sims out in a gathering actually dancing or drinking at a bar and or eating in a restuarant together in NL. Sims in TS2's groups don't just hang out, they bascially do whatever your Sim is doing just like in TS4, but it depends on what you chose, and or if it's timed or not. But they will stop to go to the bathroom or whatever. Their needs push them to remain individuals and not clones. TS4's Sims do stuff by emotion such as stop whatever they are supposed to be doing to hug somebody they don't even know. Or grab another bun at a cafe when they aren't even hungry even if they are in a chess club located inside a cafe shop. I think TS4 had a good idea of how to expand groups they borrowed from NL but they didn't do a good job of it. And the point is we had to buy whole other EPs and packs to get what NL did do right, and they don't even do what NL did the correct way.

    I'll give TS4 this, Vampires in a pack by itself was worth it, until they broke it and from what I read it is still broken. Vampires in TS2 are not broken after sixteen years. I can't knock the vampires in TS4 however, I can frown at how they broke the pack and don't care to repair it by all the complaints I still see sometimes.

    NL isn't the EP or patch to bring in aging for Sims, agreed, however, one would expect aging to progress as each new iteration was implemented, that's a base game feature of TS4 and TS3, and was expanded from TS1 to TS2 by allowing kids to grow up in TS2. That was a given, and TS2 can't be blamed for not having universal aging since it expanded on TS1's one little potion to age Sims in a later generation of Sims in TS2 by natural birthdays etc. But anyone who still plays TS2 knows by now, it's easy to age all towines by a cheat and or by a Sim birthday as they rotate to their other households and by the end of rotations most townie kids are grown up just as much as any other iteration if they know how to play TS2.
  • To be fair some things they do have an excuse for. In past games, a lot of animations were more tacky and less sleek so they took less time to create. Meshes were also much more simplistic and low poly so they were much simpler and quicker to make aswell. That all means they can create more in less time. And in previous installments, to be frank the build buy and cas that came with packs suckd. Packs were focused much more on gameplay rather than making things look nice.


    You have that backwards, the meshes in TS4 are much more low poly than either TS2 or TS3. I'm a CC creator and I create my own meshes and have looked extensively at meshes from all 3 games. TS4 meshes are suitable for a mobile game, meshes from TS2 and TS3 would be too high poly.

    And, I personally would rather have "more animations that were less sleek" if we got a lot more activities to do in TS4.
  • I'm not a programmer, but is it possible that TS2 was just less complicated at the base, and thus easier to expand?
  • "Smellincoffee;c-17647789" wrote:
    I'm not a programmer, but is it possible that TS2 was just less complicated at the base, and thus easier to expand?


    What is less complicated in a memory system that has to keep up with every event that happened to any Sim, including townies. That sort of telemetry has to be more complicated than TS4. I think TS4 uses the excuse because of multitasking they can't build a lot of things/objects because they (Maybe we don't) expect the Sim to multitask while using that object, such as talk to another Sim. That has been some of their reasons for why TS4 doesn't have a lot of things the others did. But they had no problem creating fishing where Sims didn't multitask and or build relationships with others or invite others to fish with them....
    Nor did they have a problem (below their standards is what they say when we ask) to create bowling and not include talking (multitasking) sitting while waiting/and talking (multitasking) so I don't think their excuses hold much water anymore. Because if they didn't want to build an object etc. because they can't work out the multitasking for it, then why in the world lower their so called standards and add fishing and bowling without interactions/multitadking. I think a lot of stuff is because they didn't want to do some things and wanted to do what they like instead of what players like.

    After all they went ahead and added a lounge chair that Sims can't multitask on such as talk to others or hold a drink or plate or whatever in a laid back positions. The reason they didn't add it before was because of multitasking so we waited and still didn't get proper multitasking. But we had fishing and bowling that had none. It seems they are all over the place for reasons why. MFP stuff pack is an example of doing what they want (because they love pet clothes) instead of working on what players would like to see, don't you think? lol
  • "bellagoth_;c-17620479" wrote:
    ts2 nightlife has way more content than ts4 base game cuz ea realized how much of a cash cow this franchise is and how braindead are some fans, who will literally buy & defend anything about ea


    https://www.tithing.com/wp-content/uploads/2013/11/zombie_money.jpg?
    "Moooooore....Sims 4...PAAAACKS!!!!
  • "troshalom;c-17627861" wrote:
    @Cinebar GTT has the club system which is new to the sims franchise. Also with GTT akin to NL sims invite sims to hangout. But in GTT it is expanded to include exclusive parties, b'day parties, and lots of other variations. There is no comparison of the world(s) in NL to Windenburg. I pulled out my Double Deluxe (base game & NL) is only a 74 page booklet. All of that stuff you can see in game in TS4.

    There are some different functionalities between TS4 & TS2 which makes them both unique games. TS2 integrated well with SimCity and you could take worlds you made in Simcity, port them to TS2 and create a custom world. But in TS4 you get to play all of the worlds with their unique flavors and weather.

    In TS4 all sims age, in TS2 households you don't play freeze their aging. In TS2 all the sims look alike. in TS4 you can really create unique looking sims, and create sims that look almost realistic.

    Miss the matchmaker, then go to the romance festival in CL. Also, think EA is moving away from the racist troupe - gypsy.

    I like that dating is slightly different in both games. So, I get a different playing experience when I play them. And there is attraction in TS4. I know this because I have created single sims who aren't in to each other only to discover they were attracted to a completely different type of sim. So it is different. Do I miss scope the room, yeah, but not a deal breaker.

    GTT has the club system which is different from groups. But sims do form impromptu groups and go out in TS4.

    You got poker in TS2 in TS4 they play cards, a jenga like game, darts, and that table game in bars. You get the dance sphere in TS2 and dance groups in TS4. What I do miss in TS2 is if you have a shy sim, they would dance differently than an outgoing sim. And like you mentioned, sims would point at a bad dancer. But, I am glad the game has evolved and everyone moves and grooves in TS4 with no condemnation.

    The cool thing is you can play and enjoy both games.
    Yes, the EPs in TS2 were huge compared to TS4. Heck, I'm still annoyed that in IL they were so lazy they only put wild plants in one area. That should be fixed in a patch. I also hate they doubled the price of EPs and give you less, but that's everywhere isn't it? You pay more for less & lower quality.

    Personally I think TS4 is most like TS2, but upgraded. Prior to university in TS2 teen sims didn't age up with their friends.
    I think for a game that was launched 6 years ago, you're not going to get EPs akin to TS2. And if TS5 comes out, I think EA wants to move to all online where they nickel & dime you like in the sims mobile games.


    I have to disagree about all Sims in TS2 look alike. Looking at the townie generator in TS4 I would have to say that game has more Sims as clones as any of them. TS2's townies are created by Maxis and not a town generator unless a townie dies. All those townies have character files in their own folder in the game programming. The game doesn't generate townies. They are created by Maxis. (like premades) But the game does and can generate townies on it's own when one dies etc. to replace a cashier or if a player chooses to play a townie. However, just go any day of the week to the bin in TS4 and tell me you haven't seen that same face and or body shape and or skintone before. It may have a different name but dang they were there the last time before it was culled. Same Sims, same faces just different names. Same wide hips, same old Sim, same mom with two unrelated skin type kids. I don't know why anyone couldn't create unique looking Sims in any of these games (other than TS1 heads) it's been possible since 2004. I don't know why anyone thinks it's all just been discovered with TS4.
  • More realistic sims in TS4 and all the TS2 sims look alike? Surely you jest. In TS2 you have, at least for the ladies, 27 basic faces. Select a face. You now have up to 9 right clicks on any and all of the others (click 10 selects that face) to do your modifications. Do the math; 27x9x26. And that's before the face segments with their own array of variants and sliders.

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