Forum Discussion
- Anonymous
"g01denswan;c-18197764" wrote:
"simmerorigin;c-18197736" wrote:
"g01denswan;c-18197724" wrote:
I too have been playing since The Sims and have never played any pre-made character except for the Newbies. I would rather they spend the money on more interactions and animations instead of on things that are of no use to me.
I think the Narrative Designer will be working by themself in designing the lore independently of the animators and software engineers.
The money still comes out of The Sims budget, and I would like it to be spent on things we can’t do ourselves. We’ll be able to create our own sims, or download sims that other simmers create.
I don't care much for CAS, but I'm not going to suggest that money shouldn't be allocated to that because I know there are other players who care about it. - g01denswanSeasoned Observer
"simmerorigin;c-18197766" wrote:
"g01denswan;c-18197764" wrote:
"simmerorigin;c-18197736" wrote:
"g01denswan;c-18197724" wrote:
I too have been playing since The Sims and have never played any pre-made character except for the Newbies. I would rather they spend the money on more interactions and animations instead of on things that are of no use to me.
I think the Narrative Designer will be working by themself in designing the lore independently of the animators and software engineers.
The money still comes out of The Sims budget, and I would like it to be spent on things we can’t do ourselves. We’ll be able to create our own sims, or download sims that other simmers create.
I don't care much for CAS, but I'm not going to suggest that money shouldn't be allocated to that because I know there are other players who care about it.
Nobody is suggesting that you should suggest that money shouldn’t be allocated to CAS. I just stated my preference for the money to be used for interactions and animations instead since I don’t play with pre-made characters. It’s no different from you hoping for the money to be spent on characters with backstories instead of interactions and animations. - Anonymous
"g01denswan;c-18197841" wrote:
"simmerorigin;c-18197766" wrote:
"g01denswan;c-18197764" wrote:
"simmerorigin;c-18197736" wrote:
"g01denswan;c-18197724" wrote:
I too have been playing since The Sims and have never played any pre-made character except for the Newbies. I would rather they spend the money on more interactions and animations instead of on things that are of no use to me.
I think the Narrative Designer will be working by themself in designing the lore independently of the animators and software engineers.
The money still comes out of The Sims budget, and I would like it to be spent on things we can’t do ourselves. We’ll be able to create our own sims, or download sims that other simmers create.
I don't care much for CAS, but I'm not going to suggest that money shouldn't be allocated to that because I know there are other players who care about it.
Nobody is suggesting that you should suggest that money shouldn’t be allocated to CAS. I just stated my preference for the money to be used for interactions and animations instead since I don’t play with pre-made characters. It’s no different from you hoping for the money to be spent on characters with backstories instead of interactions and animations.
Okay, thanks for clarifying. It sounded like you were suggesting that you were hoping that the Sims Team doesn't take money out of the budget for things you personally don't care about, like lore, at the expense of everyone else who cares about it. I would not want to subject other fans to that trade-off, which is why I did not say I want money to be spent on characters with backstories instead of interactions and animations and I did make the point to say "I'm not going to suggest that money shouldn't be allocated to that"
I think we both agree that we all need to be somewhat selfless here as there are many fans with different priorities. - crocobauraSeasoned AceBella and Mortimer are staples of the game by now, would be weird to not have them at all. Maybe they could add next generation of sims going from premades in TS4 and then have the older ones either playable or as ghosts in a cemetery. Maybe they could add some characters just as history pieces, landmarks and family heirlooms, like pictures, journals, furniture objects.
- g01denswanSeasoned Observer
"simmerorigin;c-18197924" wrote:
"g01denswan;c-18197841" wrote:
"simmerorigin;c-18197766" wrote:
"g01denswan;c-18197764" wrote:
"simmerorigin;c-18197736" wrote:
"g01denswan;c-18197724" wrote:
I too have been playing since The Sims and have never played any pre-made character except for the Newbies. I would rather they spend the money on more interactions and animations instead of on things that are of no use to me.
I think the Narrative Designer will be working by themself in designing the lore independently of the animators and software engineers.
The money still comes out of The Sims budget, and I would like it to be spent on things we can’t do ourselves. We’ll be able to create our own sims, or download sims that other simmers create.
I don't care much for CAS, but I'm not going to suggest that money shouldn't be allocated to that because I know there are other players who care about it.
Nobody is suggesting that you should suggest that money shouldn’t be allocated to CAS. I just stated my preference for the money to be used for interactions and animations instead since I don’t play with pre-made characters. It’s no different from you hoping for the money to be spent on characters with backstories instead of interactions and animations.
Okay, thanks for clarifying. It sounded like you were suggesting that you were hoping that the Sims Team doesn't take money out of the budget for things you personally don't care about, like lore, at the expense of everyone else who cares about it. I would not want to subject other fans to that trade-off, which is why I did not say I want money to be spent on characters with backstories instead of interactions and animations and I did make the point to say "I'm not going to suggest that money shouldn't be allocated to that"
I think we both agree that we all need to be somewhat selfless here as there are many fans with different priorities.
Unfortunately, there’s always a trade-off as our wants for the game is unlimited while Maxis has a limited budget. So every time we ask for something, we’re being selfish even if we don’t state what we would prefer to be excluded. Let’s not lie to ourselves to feel better about not being selfless. ? - Anonymous
"g01denswan;c-18197976" wrote:
"simmerorigin;c-18197924" wrote:
"g01denswan;c-18197841" wrote:
"simmerorigin;c-18197766" wrote:
"g01denswan;c-18197764" wrote:
"simmerorigin;c-18197736" wrote:
"g01denswan;c-18197724" wrote:
I too have been playing since The Sims and have never played any pre-made character except for the Newbies. I would rather they spend the money on more interactions and animations instead of on things that are of no use to me.
I think the Narrative Designer will be working by themself in designing the lore independently of the animators and software engineers.
The money still comes out of The Sims budget, and I would like it to be spent on things we can’t do ourselves. We’ll be able to create our own sims, or download sims that other simmers create.
I don't care much for CAS, but I'm not going to suggest that money shouldn't be allocated to that because I know there are other players who care about it.
Nobody is suggesting that you should suggest that money shouldn’t be allocated to CAS. I just stated my preference for the money to be used for interactions and animations instead since I don’t play with pre-made characters. It’s no different from you hoping for the money to be spent on characters with backstories instead of interactions and animations.
Okay, thanks for clarifying. It sounded like you were suggesting that you were hoping that the Sims Team doesn't take money out of the budget for things you personally don't care about, like lore, at the expense of everyone else who cares about it. I would not want to subject other fans to that trade-off, which is why I did not say I want money to be spent on characters with backstories instead of interactions and animations and I did make the point to say "I'm not going to suggest that money shouldn't be allocated to that"
I think we both agree that we all need to be somewhat selfless here as there are many fans with different priorities.
Unfortunately, there’s always a trade-off as our wants for the game is unlimited while Maxis has a limited budget. So every time we ask for something, we’re being selfish even if we don’t state what we would prefer to be excluded. Let’s not lie to ourselves to feel better about not being selfless. ?
Then selfishly I care about them hiring at least a single narrative designer to work on lore. Hardly much of the budget. And they’re already hiring one so I don’t know what else to tell you. If you don’t care about the lore I guess that’s a small part of the budget not being spent on something you want. Just how it works :) - Anonymous
"ncisGibbs02;c-18198041" wrote:
What if they have to choose between lore and build mode? How do they choose which gets the most attention? Hopefully we can influence them as storytelling and lore really needs focusing on.
Sims 4 has great worlds that are lovely to look at. The build tool is the best. CAS has a lot of elements and clothes.
What it lacks is the ability to play out stories and consequences. I have to imagine Ralph still remembers Sally beat him at chess so that’s why he’s going to give a mean greeting at the park. Lavania Chopra was forced to retire as mayor to make way for someone younger so she’s plotting her revenge on the villagers of Henford-on-Bagley.
I love playing Pleasantview in Sims 2 as you can get right into the story of who lives there. I would love that captured in Sims 5 with updated graphics. ?
It’s one thing to make each premade family with lore but connecting them to each other is what really makes the town shine.
I agree with the point about imaging things in your head. A lot of video essays have been made about this topic. Carl’s Sims Guide has a great one with over 100k views:
https://youtu.be/7WDDnET2Sh8 - g01denswanSeasoned Observer
"simmerorigin;c-18198051" wrote:
"g01denswan;c-18198035" wrote:
"simmerorigin;c-18198027" wrote:
"g01denswan;c-18197976" wrote:
"simmerorigin;c-18197924" wrote:
"g01denswan;c-18197841" wrote:
"simmerorigin;c-18197766" wrote:
"g01denswan;c-18197764" wrote:
"simmerorigin;c-18197736" wrote:
"g01denswan;c-18197724" wrote:
I too have been playing since The Sims and have never played any pre-made character except for the Newbies. I would rather they spend the money on more interactions and animations instead of on things that are of no use to me.
I think the Narrative Designer will be working by themself in designing the lore independently of the animators and software engineers.
The money still comes out of The Sims budget, and I would like it to be spent on things we can’t do ourselves. We’ll be able to create our own sims, or download sims that other simmers create.
I don't care much for CAS, but I'm not going to suggest that money shouldn't be allocated to that because I know there are other players who care about it.
Nobody is suggesting that you should suggest that money shouldn’t be allocated to CAS. I just stated my preference for the money to be used for interactions and animations instead since I don’t play with pre-made characters. It’s no different from you hoping for the money to be spent on characters with backstories instead of interactions and animations.
Okay, thanks for clarifying. It sounded like you were suggesting that you were hoping that the Sims Team doesn't take money out of the budget for things you personally don't care about, like lore, at the expense of everyone else who cares about it. I would not want to subject other fans to that trade-off, which is why I did not say I want money to be spent on characters with backstories instead of interactions and animations and I did make the point to say "I'm not going to suggest that money shouldn't be allocated to that"
I think we both agree that we all need to be somewhat selfless here as there are many fans with different priorities.
Unfortunately, there’s always a trade-off as our wants for the game is unlimited while Maxis has a limited budget. So every time we ask for something, we’re being selfish even if we don’t state what we would prefer to be excluded. Let’s not lie to ourselves to feel better about not being selfless. ?
Then selfishly I care about them hiring at least a single narrative designer to work on lore. Hardly much of the budget. And they’re already hiring one so I don’t know what else to tell you. If you don’t care about the lore I guess that’s a small part of the budget not being spent on something you want. Just how it works :)
That’s fine as I’m sure they’ll also add things I want, that you don’t. ? They may even omit things you want more than lore, but now won’t as they have spent the money on adding lore. ?
This is now getting a little passive aggressive. Let’s get back on topic.
For the record, I wasn’t being passive aggressive. This is way off topic though so I’ll leave you to your thread. - AnonymousSome of the Strangetown families are iconic as well!
https://www.youtube.com/watch?v=Hrn1_-J7nIA&list=PLETPCDPU4vUs7EkTOmVHKdMs34Td6TpBU&index=11&ab_channel=Plumbella - As I mentioned earlier I'm not interested in Sims lore but I certainly don't begrudge anyone wanting that. I can just delete them. I am curious though to see just how dedicated the team is to including some of those iconic sims from the past. Sims that might not hold any nostalgia or interest for the newest generation of simmers.
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