Forum Discussion
786 Replies
- Those symbols have alot to do with astrology, paganism and starsigns...maybe they'll include starsigns in this pack too?
Pentagrams are the symbol of witchcraft, sun (sun sign), moon (moon sign), there's the symbol for Lilith (the moon with the cross), all of which are components of your birth chart! Some of them look like the symbols for Mars and Venus too, but not quite. Not sure if it means anything though haha - New hint!
https://twitter.com/SimGuruFrost/status/1531667327325851648?t=kgCxZ7osUG-3ajOOTQM_fQ&s=19 - Allinmytime3 years agoRising HotshotPlease just tell us when the trailer is coming ?
- cyncie3 years agoSeasoned Ace
"VeeDub;c-18118790" wrote:
"cyncie;c-18118789" wrote:
I’m wondering if there might be some cross compatibility with RoM due to the use of the word Mooncasters. If a lunar cycle is placed in the game at base, there might be an additional skill tree developed allowing sims, including Spellcasters, to learn moon casting, giving them abilities to counter the werewolves themselves. They gave Spellcasters some skill advantage over regular sims with the medium skills in Paranormal, so I could see that happening here.
That would completely make sense and also be very cool!
My biggest question about werewolves has been, what is the skill set? I mean, basically, you’re cursed or not. There would definitely be powers and aspirations, but without stretching things too far, a werewolf is what it is. You don’t “master” the art of being a werewolf. But, the skill set might be in the moon casting, which might be available to werewolves to control their transformations, and might also be available to other sims to counter the werewolves. If that’s the case, I would love for Spellcasters to have some advantages in moon casting with cross play to RoM. "BlueR0se;c-18118472" wrote:
"MeowchaFrappe;c-18118458" wrote:
"BlueR0se;c-18118452" wrote:
A good chunk of werewolf lore comes stems from norse mythology (not directly, but there is a strong connection), so that makes sense.
Granted Fenrir isn't EXACTLY a Werewolf. But he is described as a "monstrous wolf" so it checks out. Plus, the Vikings were known for being a warrior culture and for conflict... So I think at the very least, there may be some Nordic inspiration
I was specifically referring to the Ulfheðnar ("wolf coats") which were basically wolf-berserkers of Odin. I don't think they transformed into wolves specifically but they were said to behave/act like wolves in battle and thus had a strong influence on future werewolf mythology.
Ah okay. I always forget the exact name of the the Wolf-berserkers but I do know what you're referring to, and that still makes sense as well actually."Leowyld;c-18118825" wrote:
Forgive me, my dear Avelina...
Avelina. Love that name. ?- Karamazov1233 years agoSeasoned Ace
"Leowyld;c-18118825" wrote:
Forgive me, my dear Avelina...
That's like my grandma's name. New game mechanic: hitting other sims with slippers if they swear. - bizuktag3 years agoSeasoned Ace
"cyncie;c-18118829" wrote:
My biggest question about werewolves has been, what is the skill set? I mean, basically, you’re cursed or not. There would definitely be powers and aspirations, but without stretching things too far, a werewolf is what it is. You don’t “master” the art of being a werewolf.
The same could be said of vampires, honestly.
I don't see any reason any given supernatural being can't have a set of abilities; it's all in the choices of the person writing them (or, in this case, developing them for a game). "Leowyld;c-18118825" wrote:
Forgive me, my dear Avelina...
Interesting.... I wonder what this refers to. Is Avelina perhaps the deceased spouse of a character being shipped with the pack? Who was tragically killed when her spouse wolfed out?- dianed4853 years agoSeasoned AceThat name makes me think of Assassin's Creed Liberation, as the main character is called Aveline.
"Leowyld;c-18118836" wrote:
"simgirl1010;c-18118832" wrote:
"Leowyld;c-18118825" wrote:
Forgive me, my dear Avelina...
Avelina. Love that name. ?
But it's not particularly Norse-sounding. Which lends itself to the setting being somewhere in the US, instead of Norway proper. I think the Minnesota theory is the most likely currently.