Forum Discussion
NikkeiSimmer
4 years agoRising Adventurer
No town stays the same in real life. And if we are supposed to believe in the Sims living through generations; then let the town grow with them. For example - A new shop opens up in the city center...so your Sims have new pie-menu choices. Shop at Store A which sells such and such goods...that opens up new gameplay options. Your sim can go and shop at a store and buy goods that he or she can use at home (which you control placement of and interactions with) just like you currently do in the Sims.
Frankly controlling "all your sims" is overrated and frankly isn't possible since you select one sim to interact with at a time even within your "family". Even in today's Sims games, you can only control ONE sim at a time though you can switch between your immediate sims family which gives you the impression that you can control all of them "at one time". You are doing interactions with ONE while the ones you aren't interacting with stand awkwardly around if you have them on low independence.
What I want to see in Sims is a fluid dynamic of how a Sim would interact with a "growing" rural/urban area with increasing options of how your Sims interact with the new facilities; your sims would be controlled by you when and where as it was in previous Sims games...while the NPCs wander about in or out of the new buildings just as they do currently...in the Sims without player control but town development is dynamic and not "pause the game while you go out of your Sims game and go into CAW". This is CAW on steroids within the fluid dynamics of the game. You would end up with assets that are already premade to put down if you don't want to build-your-own; but you can also build your own bus stops...and set up your transportation lines that your Sims will use and your personally controlled Sims will have a pie-menu selection that says "Take Bus to Work; Take bus to venue (open submenu to select from choices); Take bus to Festival lot) and your sim will take the bus to those locations. If they have a vehicle...and you haven't selected your car as the primary mode of transportation and/or they are frugal; they may take the bus. Imagine having to have your Sim family be near a bus-line to efficiently get to work or school on time and have that affect your overall family happiness and how your kids or YA/Adult sims perform at school and work respectively. NOW THAT is realistic.
Placing down airports will allow your sims to travel fluidly to other Sims world destinations and will be reflected in the time difference when your sims that you send to other places reach their destination. If you go to a destination by car. it will reflect that it took a longer time to reach that destination. And some destinations will be greyed out if they aren't in a location that is reachable by vehicle "Sorry you have to have port facilities/airport to reach that destination" Too bad. That's the same as in real-life.
IN this Sims, your "world" will change from the time you start the game to the time that your sims go through ten generations. New stores will pop up... stores will close down and go out of business if they're not being patronized. Imagine how your sims will react if a "favorite store" of theirs suddenly has a "going out of business" sign on the front window. Can you imagine the mood hit? And having to figure out how to get your sim out of its funk. This would be Sims on Steroids.
For too damned long in this newest iteration; Sims has offered up "little gameplay value for massive payout" and I want to see the devs work for their pay this time around in Sims 5. I want to see Sims be able to interact with their community within a growing infrastructure. I want my Sims family to be able to utilize that new infrastructure with pie menus. I want the NPCs to be dynamic and wander about their town utilizing the new infrastructure without having to direct them. Just as in real-life.
The Sims will stay the Sims in this: You can grow your families, you can play your stories...it's just that you will have a wider and more immersive world to work with that doesn't stay stagnant in one place while you are playing your stories. That you will see a growing country farming community or a bustling small town or a big city grow up before your eyes...all the while seeing NPC sims and controlling YOUR sims to interact with that growing community.
I want the Sims to stay true to what made the Sims game (in 1, 2, and 3 - deep gameplay options...no stupid superficial crap to focus on families and gameplay) but the Sims needs to grow; not regress. Push boundaries. Throw new things into the mix. New things that stimulate gameplay.
AND DO A GREAT JOB AT IT. I don't care if it looks impossible to do. You're the ones with computer programming skills. FIND A WAY!
Otherwise, the Sims will wither and die as a franchise.
Frankly controlling "all your sims" is overrated and frankly isn't possible since you select one sim to interact with at a time even within your "family". Even in today's Sims games, you can only control ONE sim at a time though you can switch between your immediate sims family which gives you the impression that you can control all of them "at one time". You are doing interactions with ONE while the ones you aren't interacting with stand awkwardly around if you have them on low independence.
What I want to see in Sims is a fluid dynamic of how a Sim would interact with a "growing" rural/urban area with increasing options of how your Sims interact with the new facilities; your sims would be controlled by you when and where as it was in previous Sims games...while the NPCs wander about in or out of the new buildings just as they do currently...in the Sims without player control but town development is dynamic and not "pause the game while you go out of your Sims game and go into CAW". This is CAW on steroids within the fluid dynamics of the game. You would end up with assets that are already premade to put down if you don't want to build-your-own; but you can also build your own bus stops...and set up your transportation lines that your Sims will use and your personally controlled Sims will have a pie-menu selection that says "Take Bus to Work; Take bus to venue (open submenu to select from choices); Take bus to Festival lot) and your sim will take the bus to those locations. If they have a vehicle...and you haven't selected your car as the primary mode of transportation and/or they are frugal; they may take the bus. Imagine having to have your Sim family be near a bus-line to efficiently get to work or school on time and have that affect your overall family happiness and how your kids or YA/Adult sims perform at school and work respectively. NOW THAT is realistic.
Placing down airports will allow your sims to travel fluidly to other Sims world destinations and will be reflected in the time difference when your sims that you send to other places reach their destination. If you go to a destination by car. it will reflect that it took a longer time to reach that destination. And some destinations will be greyed out if they aren't in a location that is reachable by vehicle "Sorry you have to have port facilities/airport to reach that destination" Too bad. That's the same as in real-life.
IN this Sims, your "world" will change from the time you start the game to the time that your sims go through ten generations. New stores will pop up... stores will close down and go out of business if they're not being patronized. Imagine how your sims will react if a "favorite store" of theirs suddenly has a "going out of business" sign on the front window. Can you imagine the mood hit? And having to figure out how to get your sim out of its funk. This would be Sims on Steroids.
For too damned long in this newest iteration; Sims has offered up "little gameplay value for massive payout" and I want to see the devs work for their pay this time around in Sims 5. I want to see Sims be able to interact with their community within a growing infrastructure. I want my Sims family to be able to utilize that new infrastructure with pie menus. I want the NPCs to be dynamic and wander about their town utilizing the new infrastructure without having to direct them. Just as in real-life.
The Sims will stay the Sims in this: You can grow your families, you can play your stories...it's just that you will have a wider and more immersive world to work with that doesn't stay stagnant in one place while you are playing your stories. That you will see a growing country farming community or a bustling small town or a big city grow up before your eyes...all the while seeing NPC sims and controlling YOUR sims to interact with that growing community.
I want the Sims to stay true to what made the Sims game (in 1, 2, and 3 - deep gameplay options...no stupid superficial crap to focus on families and gameplay) but the Sims needs to grow; not regress. Push boundaries. Throw new things into the mix. New things that stimulate gameplay.
AND DO A GREAT JOB AT IT. I don't care if it looks impossible to do. You're the ones with computer programming skills. FIND A WAY!
Otherwise, the Sims will wither and die as a franchise.
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