Forum Discussion
I'm glad to know that Project Rene is a separate multiplayer game. I wasn't keen on what I was seeing, so that's a relief for me. I imagine that the mobile teams are probably going to be on that, so I doubt that's going to take away much from development of Sims 4.
It sounds to me like EA is terrified to let Sims 4 go in order to bring on the next gen game. They've accumulated more players than ever before and that's gotta be a lot of money to risk, knowing how reluctant players are to give up so much content (and money spent). However, I'm sure they're well aware of the fast escalation of bugs and crashes so they can't very well rush more packs into the game at the rate they've been going. I'd say they're stuck between the proverbial rock and a hard place and may not even really know how best to move forward.
They did say a few months ago that they're going to be focusing a lot on bug fixes for a while so content will be slowed down a lot, which I think is the absolutely right thing to do. They can keep releasing kits because those are just superficial content (though it looks like they're running out of ideas - I think they should dive into more niche stuff and less "trendy" for a change. Stop trying to please a majority and get really creative and have fun with them.)
As for the Project X rumors, we'll have to wait and see. If what we heard is true, I do like the idea of it being somewhat compatible with Sims 4 so we can import some current dlc, but I don't like the open neighborhood concept unless it's done in a way that doesn't change rotational play at all, which is my whole play style. I love to have a lot of households in one save so they can meet each other and interact, and I don't like when the game uses them at random or changes their situation outfits. Townies, fine, but don't touch my own households (unless they're in a career or business and I see them working appropriately around the game when I'm playing other Sims.)Open neighborhoods might mean more rabbit holes too, which I just don't like. I also feel that if Project X has to use a similar engine as Sims 4, that we'll still be stuck with static worlds and won't be able to edit our neighborhoods or move lots around like we could in past Sims games and I miss that creative feature SO much. The worlds of Sims 4 are gorgeous, but there are always things I want to change to suit my game better and I can't. Please, PLEASE let us be able to do this in the next game!
Anyway, that's my two cents for now. Will be interesting to see how this all unfolds.
- BissenNess23 days agoSeasoned Ace
Maybe you're right about not wanting to let Sims 4 go, but I think it may be that they don't have an idea for making the next generation a distinct experience. When Sims 2 came out, it was a massive upgrade compared to the Sims, just looking at the base game. There were all sorts of new core features that made Sims 2 a more complex experience. When Sims 3 came out, open world and story progression made a huge difference. For those who liked those features, it revolutionized the game. The Sims 4, on the other hand, wasn't a revolution. I like multi-tasking, but it's a QOL improvement that allowed us to do things we could already do more efficiently, not a whole new way to play. It's main advantage over Sims 3 is that it wasn't crashing all the time. There are a number of efficiencies that the team could implement if they wrote a new base for a Sims 5, but I can't think of something they would add that would be revolutionary.