Forum Discussion
5 years ago
"ClarionOfJoy;c-17666354" wrote:"popstarsley;c-17666337" wrote:"SantiagoWitt;c-17666188" wrote:
These are great, but if they added them to the game they’d all be rabbit holes, just like the caves you can (but can’t really) explore in Sulani.
Yes TS4 is awash with rage-inducing rabbit holes. ? That Sulani cave is a perfect example! That’s why I am hoping the town mechanics in The Sims 5 can support more immersion stories like these!
I really hope TS5 devs consider your great idea about dynamic lots with events that pop up randomly. I don't think TS5 will be built on the same ???? game engine that TS4 is built on so these wouldn't be rabbitholes at all and will be possible to do!
As a matter of fact, I hope the other life simulation games will implement this as well since it is a great step up in the advancement of life simulation games!
It would be great if lifesims could learn a few lessons from games like GTAV and Red Dead Redemption and up the vibrancy of their living worlds!
They really need to add more tools to create what “could happen.” The interactions and lot visits in TS4 are so predictable. For example, it would be great if in TS5 during a conversation at a bar, somebody says that a new band is playing at another lot down the street and asks if you want to tag along. Or maybe a sports team wins so the place starts handing out free drinks and snacks. For me, the game is too predictable right now.
One of my favorite things to do in GTA is pick up cars via helicopter, land them on skyscrapers, and drive them over the edge. Or collect a hundred Smart Cars and blow them up to clog up a busy intersection. ??♀️??♀️ That game has so many tools so you can make up your own fun whereas TS4 is so rigidly pigeon-holed into a very precise set of scenarios....and by “set” I mean 1 or 2.
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Discuss The Sims Medieval, the original The Sims, and speculate on the future of the franchise, including Project Rene.
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