Comprehensive Town Upgrades, Sim Limits, Hobbies, Buildings, and
Hi Firemonkeys and EA team,
I love playing The Sims FreePlay, but honestly, I have quit the game more than once and came back more than once due to my deep disappointment with the restrictions—especially the harsh Sim limits. Previously, due to a game glitch, I was able to have around 70 Sims in my town, and it finally felt alive! But when that glitch was fixed and my town was forcefully slashed back down to 45, it completely broke my heart. Happily married couples (including my custom self-Sim and her husband, plus cute gay and lesbian couples) were torn apart, houses were left feeling abandoned with pets left behind, and it honestly made me want to cry.
You give us all these gorgeous properties and huge maps across the main town, the island, the desert biome, and new developments, but nobody is living in them—it’s giving a total "ghost town." I’ve rage-quitted and stopped playing for years at a time because of these tight constraints, missing out on so many fun updates over the years. Even working within the constraints of a mobile game, it would be amazing if you removed the strict Sim cap and gave players the choice to have as many Sims as we want—just like in Sims 4 where you can have large households and a slightly open world where characters can move around freely.
Along with that, I’d love to propose a massive list of updates and improvements to make gameplay much more immersive and fun:
1. Remove the Sim Limit & Improve How We Unlock Sims
* Raise or Remove the Cap: Let players choose how many Sims they want in their towns without fear of sudden rollbacks or losing beloved married couples and households. We can have a ton of pets now, but we need a ton of people to match!
* Fairly Priced Expansion Bundles: Unlocking new Sims through difficult job quests and time-consuming events can feel like going through "trials and tribulations." If you offer paid Sim bundles, please make them affordable and tiered (for example: $7.99 for 15 Sims, $15 for 20 Sims, scaling up to 60+ Sims for dedicated players).
2. Body Types, Height Variations, Muscle Mechanics, and Facial Diversity
* True Body Diversity, Heights, & Weight/Muscle Physics: Right now, all Sims have the exact same build and height. We need a system similar to Sims 4 or Sims Mobile where Sims can actually change shape and size! Let us have taller Sims and shorter Sims, lean/skinny Sims, thick/plus-size Sims, and characters that actually get jacked and muscular when they work out at the gym so players can truly put themselves into the game.
* Expanded Facial Customization: We need way more diverse facial structures representing different ethnicities, along with skin modifications like vitiligo and full-body freckles to make every Sim truly unique.
3. Allow Multiple Hobbies Per Sim & Expand Hobbies Across Ages
* Multiple Hobbies: Sims are currently strictly limited to one hobby at a time. It would be fantastic if Sims could branch out (like bowling, surfing, hitting the arcade, fashion catwalks, or makeup) without wiping out their progress in another hobby.
* Expand Karate & Ballet to All Ages: Bring back and expand skills like karate and ballet so they aren't restricted to just preteens. Teens and adults should be able to join in, practice, and earn black belts too!
4. Life Stage Expansion: Add Dedicated "Kids" Stage
* Add a distinct Child stage between toddlers and preteens, along with more furniture options to match, creating a smoother transition than jumping straight from toddlers to preteens. Plus, introduce teen driving permits/cars so teenagers can drive around town!
5. Revamp Underused Spaces & Dead Buildings
* The Shopping Mall: Once you buy everything, the mall becomes useless. Let it regularly rotate and sell past limited-time event outfits, clothes, shoes, and accessories that players missed out on.
* The Pregnancy & Baby Stores: Update the baby, children's, and pregnancy stores to let players purchase items, clothing, hairstyles, and rewards from past events using Simoleons or Social Points.
* The City School: Turn the empty city school into a functioning college or school where extra adult Sims can actually work as elementary or high school teachers.
* The Park & Playgrounds: Add real, functional playgrounds to the park so children and families can actually hang out and play naturally.
* Snow Park, Wizard Tower & Campgrounds: Revamp the Snow Park into a lively social destination, add active trail systems to the campgrounds for hiking groups, and give the wizard tower more interactive features.
6. Add Regional Shopping Centers & Functional Grocery Stores
* Biome Shopping Hubs: Provide localized shopping centers and community spots for each individual biome and neighborhood so players don't have to travel all the way to the desert.
* Functional Grocery Stores: Let Sims walk inside, browse, and actually purchase things rather than just interacting with passive facades.
7. Turn Restaurants & Venues Into Active Workplaces
* Active Restaurant Gameplay: Let Sims actively work in restaurants with dedicated roles like chefs, waiters, bartenders, and live musicians using the piano.
* Introduce a Business Ownership System (Sims 4 "Get to Work" Style): Allow players to designate lots as residential or commercial businesses so Sims get paid to work at player-owned bars, movie theaters, and wedding venues.
8. Unlock Customization for Vacation Homes & Special Lots
* Decorate Vacation & Special Lots: We should be able to fully customize and decorate spaces like the Love Island vacation beach house (making it a two-story home, for example) and the magical fairy garden place instead of being stuck with pre-set furniture.
9. Expand Active Workplaces & Allow More Sims to Work Together
* For active career locations like the Police Station, Hospital, Movie Studio, and Restaurant, let more Sims work at the same location at the same time (e.g., multiple Sims working as movie stars and directors together) so tasks get done faster and workplaces feel alive.
10. Overhaul Cooking, Hobbies, Gardening, and Grilling
* Separate Cooking from Hobbies: Cooking shouldn't be locked down permanently as a hobby once you hit maximum level; it should be a regular daily life skill (with baking acting as the dedicated hobby). Fix household feeding mechanics so multiple family members can use the kitchen and outdoor BBQs (generating a stack of plates) seamlessly.
* Gardening Mechanics: Bring back and enhance smooth, flexible garden mechanics so players have full control over growing and maintaining productive gardens.
11. Build Mode Upgrades: Free-Angle Placement & Half-Tile Grids
* Angled/Diagonal Furniture Placement: Introduce built-in free rotation or diagonal placement options so furniture (like angled TVs facing a couch) can be set up naturally without awkward grid restrictions.
* Half-Tile Grids: Add half-tile increments or smaller sub-grids to give players precision and flexibility when designing homes.
12. Expand Career Options
* Add specific education career roles like Elementary School Teachers and High School Teachers.
13. Full-Lot Property Boundaries & Advanced Vehicle Systems
* Utilize Full Property Lines: Let building and yard customization stretch all the way from the front pavement back to the rear fence line, rather than being confined to a rigid, smaller square grid in the middle of the lot.
* Multiple Vehicles & Guest Parking: Allow households to own multiple vehicles per lot instead of being limited to one car. Unused parking spaces should function as "guest parking" spots when visiting Sims come over, or let couples get into a car together to go on romantic drives. Also, let island residents use functional boats to travel back and forth instead of just teleporting!
14. Working Multi-Generational Family Trees & Relationship Fixes
* Expanded Family Trees: Add a fully functional, glitch-free family tree system that tracks extended family lineages across multiple generations (parents, grandparents, children, grandchildren, and great-grandchildren) so legacy gameplay actually works as intended without relationships randomly resetting or turning Sims into strangers.
Thank you so much for continuing to update the game and listen to player feedback. I really hope to see some of these changes brought to FreePlay soon!