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gamerdruid
8 years agoHero+
I appreciate the thought that you have put into this.
"thorax40;d-157265" wrote:What is to stop them getting the 2nd alliance of their choosing in position to take the POI'S before they shoot the fortress? It already takes a lot of co-ordination, a little more won't be difficult.
Hi everyone,
I'll go right to the point for a few tweaks I think will bring new air into the game.
1. For each and every (and any .. :)) winning alliance that takes the FF, the server will - f.ex. after 7 DAYS - automatically & randomly relocate ALL the members of the latest winning alliance (regardless of whether they belong or have left the alliance right after the destruction of FF) to the 36+ zone or even further than the FF. This happens for every player, EVERY time this player wins the FF whether it's his 1st or Nth win .
They will NOT be allowed to move closer than 200 boxes near the FF for 30 days ("the 'COOLING' period"). After that, they play the game normally as always.The time between fortress hits on many worlds is more than the 30 days, it will simply mean they will have to dig back through the opposing alliances or work their way through friendly ones and the forgotten.
I think changes should only be put in place on new worlds with the rules set out before hand. I do not like them changing the rules of a game in the middle of the play.
I do not think I have to point out the obvious advantages for every1 involved.. no more world domination by the "heavies" who happened to win 2 years ago f.ex. and are STILL stationed 20-30 BOXES AROUND THE FF, DICTATING "TRAFFIC" if u get my drift.
The other alliances will immediately start competing for the FF, POI fights will go ballistic, great PvP , new strategies & tactics and as u realize, gaming / funds & FUN will hit the roof. The previous winners are always - after a month of "cooling" - able to offer assistance to the less powerful alliances IF these alliances want them to, and NOT the other way round. In my view this should be implemented to all worlds of course.
This can be done already with co-operation of your alliance members via cncOpt. But having it built in would be nice.
2. "Peek" Tweak : As long as a MEMBER of the alliance is within ATTACK radius of bases of other alliances (not forgotten bases) , every other member - NEVER an ally as this is a spoiler - of that Alliance can have the same base VIEW / INFO as the member within attack radius. In other words he can "Visit" the base normally too, even from the other side of the world.
I think there is a script that does this already - or something similar. http://dl.project-exception.net/script/city_move_info_extend_min.user.js
3. While on "MOVE recovery" turn the 'move' button orange (just a suggestion :D ) in color and the 'move line ' in some dotted form f.ex., and allow "pseudo" move . In essence , while the player waits-out the move recovery he can "move" around and see where he "could" move next but NOT actually move until his move recovery is reset.
When the rt crates were first given out as compensation we were told they would never be on sale and would not be part of the normal crate system available by killing camps. You can now buy instant rt crates as part of a bundle. So maybe they'd consider this.
5. When hitting camps/outposts with CRATES , please do allow for OFFENSE REPAIR TIME crates too . It's only fair , and be a just a tad generous with the levels of RT in the hope you people really consider these. They will skyrocket an already good game. You can always put these into voting too, if you want to check the pulse of CCTA fans. I think every1 will appreciate it .
Many thanks
Thor
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