Forum Discussion
8 years ago
1) For all suggestions I have read about what should happen after a end game, it is always about punishing the biggest players in one way or another. These are usually the people that have spent the most money and time in the game, so it is difficult to implement an mechanic that balances the game in a way that it won't be unfair for these members. The intensions of all suggestion are of course good, and I am totally aware of how certain alliances act regarding the End game que, but as the game is now, I don't think there is a way to balance it that makes sense to all players.
2) I agree, this should be implemented. Since it can be done via cooperation and cncopt as gamerdruid says, the developers should spare us the extra work and just add it to the game ^^
Thanks, I wasn't aware of this, just checked and found out it is terrible expensive, but it seems like a must in the beginning of a world if the goal is to quickly gain a high rank.
Oh, and for the fun of it, I give you my own version of how what should be done after we have done an End game B)
When we have participated in an End game, we can take advantage of the tunnels and go underground. We select the bases we want to take with us (maybe max 3), and once underground we enter a void that include fog of war, and a big varity of high level forgotten camps, bases, infected, guardians, fortresses etc, and would require more team work than on the ground. The remaining bases above the ground will suffer penalty in uprade costs and attack bonuses (for instance, POI bonus won't work while some you have some bases underground). Also, the minimum time between enter the underground and getting back up is another End game. You would also have to use the same tunnel to get back to the ordinary world, and if it is surrounded by bases belonging to other players, you would need their approval to return through the tunnel.
Something like this would in my opinion be the ultimate game experience after an end game, but since it pretty much means that they would have to develop a completely new game, I know it will never be done, but heck, we're allowed to dream, right? :D o:)
2) I agree, this should be implemented. Since it can be done via cooperation and cncopt as gamerdruid says, the developers should spare us the extra work and just add it to the game ^^
"gamerdruid;c-1768440" wrote:
You can now buy instant rt crates as part of a bundle
Thanks, I wasn't aware of this, just checked and found out it is terrible expensive, but it seems like a must in the beginning of a world if the goal is to quickly gain a high rank.
Oh, and for the fun of it, I give you my own version of how what should be done after we have done an End game B)
When we have participated in an End game, we can take advantage of the tunnels and go underground. We select the bases we want to take with us (maybe max 3), and once underground we enter a void that include fog of war, and a big varity of high level forgotten camps, bases, infected, guardians, fortresses etc, and would require more team work than on the ground. The remaining bases above the ground will suffer penalty in uprade costs and attack bonuses (for instance, POI bonus won't work while some you have some bases underground). Also, the minimum time between enter the underground and getting back up is another End game. You would also have to use the same tunnel to get back to the ordinary world, and if it is surrounded by bases belonging to other players, you would need their approval to return through the tunnel.
Something like this would in my opinion be the ultimate game experience after an end game, but since it pretty much means that they would have to develop a completely new game, I know it will never be done, but heck, we're allowed to dream, right? :D o:)
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