Forum Discussion

b97cbae3213388e's avatar
2 years ago

A third faction

I was just thinking that forgotten would be a good choice for a third faction.
Maybe they would have the ability to use the ai forgotten as allies or to fight against them.
  • "realIP;c-2233128" wrote:
    like Scrin :)


    I haven't come across the scrin but I've heard them mentioned before.
    I wonder how they would deploy and what kinds of units they would have.
  • Then a true world with more than one continent since the cycle would include nod/gdi campaigns.
    Maybe once forgotten take continent.

    But then again mixing mixing them all together to run at once would be fun as infected could have a player element as well.
    So 4 factions at that point.
  • All of these are interesting suggestions, some new some not so new. However, I very much doubt that new factions or playable forgotten will be implemented. I also doubt any major changes will take place to what is now an old game in computer gaming terms.

    My advice is to enjoy what you can with the game as it is, very little is going to change.
  • I started this thread get a general opinion about the game and how people feel about the fantasy world we play in.
    As for changes, I do notice some of the small things that have made the game more enjoyable. For example the ai is a bit better.....

    A third faction would be a big balancing issue I think. My opinions are not thought out in any way and are meant to start a conversation with other players who enjoy the setting.....
  • ffi82's avatar
    ffi82
    Seasoned Newcomer
    Instead of a 3rd faction, just introduce the "engineer" army unit that can do his work on Camps and then Outposts after the upgrade.

    PvP will have a "+" here too i think. They (players) will get angry if the "engineered" forgotten are not visible to anyone else :tongue:
    I mean... players got angry over much less then this... just do it !

    Will be fun for all once it is properly introduced i guess... low level players would (those that start late a world) would at least have a workaround to catch up to some decent level.
  • I like the suggestion of infected bases - every base infected on a world included the fortress!
    Gains would need adjusting.
    For example, I can't see the developer or EA being happy with the rt returns that happen during an infected challenge - maybe something like extra crystal and tiberium - or even power!
  • If not a third faction then allow bases to specialize in maybe offense, defence, production,....
    It can cost resources and command points maybe even time like a relocate to switch between them at a penalty to other specializations.

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