5 years ago
balance between nod/gdi
Hey folks! I think many of you guys know me. Im playing Tiberium alliances for several years, won the 3 last WCS as member for nvidia and cic together with Takman1979 for Schaffa. Besides of that, ...
"kOeGy;c-2142402" wrote:
I just made some suggestions, which can be changed easily. Of course there can be some different ideas, like the mammoth regenerates 1% of its life per second ( there are many c&c games where the mammoth regenerates its life). It's important for me, that it gets a good upgrade, not a bullshitupgrade like "trampling walls"
Same for the kodiak, the shield hp is just to low. Still with buffed upgrades, GDI can't compete with the late game upgrades, nod has (double lifeleech). There are some walls/structure defences in the base/outpost? Oh nice, just stack 2 high leveled salas behind each other and the base is gone.
Nod:
10 seconds of simming
30 minutes repair time
Attack lasts 1 minute
Gdi:
5 minutes of simming
1:45 hrs of rep
2 attacks which last together 3-4minutes
Did i even mention pvp? Or that gdi defences in PvE needs to be 1-2 levels higher then the nods one to withstand?
I can't take people serious who say that nod/gdi is balanced
Talk with other players about what is going on in your Command and Conquer: Tiberium Alliances game.
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