"Mediv88;c-2143492" wrote:
PvE, malus world:
Conclusion: Nod will have more ressources, and will always grow stronger.
PvE, FA, no malus:
Conclusion: If in any setup, this is the one GDI and NOD are the closest in terms of PvE until mid. While GDI has an easier time shooting bases with 1,5 range Paladin, and early sniper. They have to invest more into defense to not die to FA. But this equilibrium breaks once Nod gets their Sniper aswell.
Final conclusion:
-GDI sucks in finishing bases (outposts, or players) in comparison to Nod.
-GDI will loose every 1v1 against an equal Nod.
-GDI late game defence is a beast, but it doesn't help if they still loose any 1v1, or cant shoot anyone in a cluster or farms far worse with more time investment then NOD
-> So like the owner of this topic I suggest to address this issues with buffing the GDI Commando to offset the disadvantage of Hawk vs Vertigo.
-> Give the Orca more HP to offset the disadvantage of GDI defense rocket squad vs NOD defense rocket squad.
Conclusion 1 Response: On morale worlds NOD clearly has an advantage. I will not debate that.
Conclusion 2 Response: Once NOD snipers are researched, I believe NOD regains equilibrium with GDI. Why? Even with cobras + shields, GDI has overall better defense knockdown power. The amount of RP researched per hit that a GDI gets versus NOD is extremely high. GDI can usually research most offense and defense researches long before NOD finishes offense and defense research. Sure, the tradeoff is that NOD has better building knockdown power, but GDI generally can get through to buildings easier and with less RT usage (provided army and RT buildings are designed correctly).
Final Conclusion Response: * I agree. GDI sucks at finishing bases, but in terms of total combat runs for total base (barring cherries), GDI and NOD are equal with a slight edge to GDI for more RP gained per Forgotten base, and less RT per base used.
* I disagree. With a correctly formed defense (all things being equal and assuming supports kick in) GDI is equal to NOD. The main takeaway here is that GDI should design their PVP defense for strong venom counter which includes high air SW, placing flak towers inline to the CC (most important).
* In support of my above statement, GDI will generally get their late-game defense researches way before NOD, and generally means that 1v1 GDI and NOD are equal until NOD is able to get through with venom.
In terms of what koegy has suggested, I would support increasing the HP of the orca to balance out the benefit of the NOD venom in PVP.