5 years ago
balance between nod/gdi
Hey folks! I think many of you guys know me. Im playing Tiberium alliances for several years, won the 3 last WCS as member for nvidia and cic together with Takman1979 for Schaffa. Besides of that, ...
"Mediv88;c-2143492" wrote:
PvE, malus world:
Conclusion: Nod will have more ressources, and will always grow stronger.
PvE, FA, no malus:
Conclusion: If in any setup, this is the one GDI and NOD are the closest in terms of PvE until mid. While GDI has an easier time shooting bases with 1,5 range Paladin, and early sniper. They have to invest more into defense to not die to FA. But this equilibrium breaks once Nod gets their Sniper aswell.
Final conclusion:
-GDI sucks in finishing bases (outposts, or players) in comparison to Nod.
-GDI will loose every 1v1 against an equal Nod.
-GDI late game defence is a beast, but it doesn't help if they still loose any 1v1, or cant shoot anyone in a cluster or farms far worse with more time investment then NOD
-> So like the owner of this topic I suggest to address this issues with buffing the GDI Commando to offset the disadvantage of Hawk vs Vertigo.
-> Give the Orca more HP to offset the disadvantage of GDI defense rocket squad vs NOD defense rocket squad.
Talk with other players about what is going on in your Command and Conquer: Tiberium Alliances game.
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