Forum Discussion

kOeGy's avatar
5 years ago

balance between nod/gdi

Hey folks!

I think many of you guys know me. Im playing Tiberium alliances for several years, won the 3 last WCS as member for nvidia and cic together with Takman1979 for Schaffa. Besides of that, I count to the best players of this game :P .
What makes me a bit sad, is that the game didn't have any game balance changes the last couple of years. Nod is much more stronger then GDI in nearly everything, except maybe the midgame of worlds without malus. GDI gets theirs snipers 2 days earlier and the paladin range is nice.


BUT
1. Nod is the best in farming outposts or even bases. The Vertigos are the best weapon of nod when its about killing the CY, Gdi has AT LEAST the double amount of structures infront of the CY. The Gdi commando is only 10% stronger then the nod one, but compared to the nod bomber
it's a joke. We dont have to mention the Hawks, who drops their whole ammo while flying above a wall.
Therefor: Please buff the damage of the commando. I think 20% more damage will be a nice spot. Not to weak, not to strong.

2. Nod has the best Upgrades in the game.

Mammoth: Ye well, everyone is laughing about the upgrade the mightest tank in the game, the mammoth. It's totally useless, it isn't a upgrade you are saving your research points or anything. Avatar has lifeleech, it's godlike! Mammoth can run over walls?
My suggestion: Give the mammoth the predator update (shields would be to op :D). Flat 20% more damage would be nice, then they can compete with the upgraded avatars lategame (still nod will be stronger farming outposts with low amount of repairtime due to lifeleech)

Kodika: The upgrade sounds nice, but in reality it isn't good. The % of HP converted to it's shield is too low. The only good thing u can do atm with it, to protect your sniper who fights against another sniper. Anything other then this, it's useless.
My suggestion: I don't know the correct numbers, but when the kodiak shield is at the moment 10% of the kodiaks hp, it needs to be doubled at least! (it won't be op, a mammoth protected by the kodiak will deplete it still under 1 second (: )

Nod has the strongest 2 upgrades on their most expensive units
Gdi has 2 upgrades which you normally dont research because its a waste of RP

3. Air domination due to cobras

Ye well, what shall i say. Everyone knows how good a cobra with shield is. It does not only provide 40-50% more hp, no.. It deals the whole time 100% damage till the shield is depleated. This means in farming outposts less repairtime and in strong bases you still can kill a mammoth in 2 rows where GDI needs at least 2x3 rows :/
gdi has the problem, that all air units except the kodiak, aren't tanky. The orca update can be nice, if it doesnt get killed till it reaches the mammoth/scrapbus. Paladin is in a good spot, due to his range he has kinda low damage but thats fine (one of gdis advantages)
My suggestion: Buff the Orca HP about 20%, then it can compete a little bit more with the cobras.

4. Defence and the domination of Taxi offenses

For ages now: "if you cant kill your enemy in 3 hits, just build a taxi offense and kill him in 60 hits" :D
What is a taxi offense? Well, it consists some reconers and inf/snipers.. You put the inf into your reconers and attack a PvP base which has full support --> your reconers gets killed instantly and the infantry plops out with 100% hp, so you can kill the base step by step
Nod is the only fraction who can build proper taxi offenses (due to invisible infantry, which is strong and doesnt get revealed by anything)
My suggestion: There is one super useless defence unit i never have seen in my playtime: the defence reconer/guardian. Let's give them a job, which makes taxi offenses as well more unattractiv: Both units reveal invisible units in a range of 2,5!


These are only a small amount of changes I thought about. I don't want GDI be better then NOD or even be overpowered.. But ~ 70-75 of the player base is playing NOD, because of the fact that is much stronger. These changes would help GDI , to convince some players to try out GDI again. NOD will still be better in many things, I didn't even mention the venom's in PvP or the specter which deals about twice the damage of a pitbull.

greez koegy


Edit: Please like if you are the same opinion, so it gets some attention!
  • "EE_Elephterion;c-2143600" wrote:

    When it comes to community suggestions we have to carefully vet them, because we all now, they often come from heart. Meaning they play to the payers favorite's strengths & weaknesses - but changes we implement should fit well into the bigger picture.


    Bigger picture? So let us know what are your plans for the future! Atm most guys got a notion that there is no one!

    Our suggestions come from heart /favorite strength&weakness? Really - wow - thats a nice killer phrase to stop any further discussion!

    As Koegy mentioned -> do a survey so that everybody is involved!

    I promise you will be surprised by the explicit results!



  • "EE_Elephterion;c-2143609" wrote:
    Especially if its going to be perceived as acting on the behest of a select few vocal individuals.


    How many individuals had been necessary to change the ruleset of Wrath 26 two month after the start?
    Correct ->6 :o

    As mentioned: DO A SURVEY!
  • "Kaiser30;c-2143616" wrote:
    "EE_Elephterion;c-2143609" wrote:
    Especially if its going to be perceived as acting on the behest of a select few vocal individuals.


    How many individuals had been necessary to change the ruleset of Wrath 26 two month after the start?
    Correct ->6 :o

    As mentioned: DO A SURVEY!


    Hope you are not serious when you compare a malus change and balancing rework. Especially when the majority of players want this malus change on every malus worlds except when they are loosing (Same players want a malus change when they are winning, and doesn't want it when they are loosing on same worlds settings), W26 is just a new kind of world with higher bases and this malus change was really necessary, because players don't want to play a world that will last 8 month for pve + X months Pvp.

    Balancing is a huge work in a game, they can't just ask players which new upgrades to make, they need lot of work on their side to balance things without messing with the full game.
    This is not the first thread about balancing, they will not implement it because this game does not have big updates anymore. Except maybe if 90% of the players want it ... not even sure that this game will have a new big update... Not because they don't care, but because of the cost of this kind of update.


    New update after 10 days to see how hard it is to play GDI on an ACTIVE FA world that started more than 1 month ago (so everyone have main upgrades already):
    https://i.snipboard.io/WuxbQj.jpg
    Only counter argument to explain why they is so many GDI top10 if it's that's hard to play GDI on FA world are
    "level is not high on this world" => level does not matter here. I see way more top players that are switching from NOD to GDI than the opposite on FA worlds.
    "yes but on these dead and farm worlds it's the opposite" => I think everyone agree that NOD is better than GDI at farming, so yes, on these worlds you will see more NOD

    I'm just here to say that on FA worlds, last world I played GDI AND NOD and it was way easier to play with GDI until PVP. And I don't know how someone that have no problem to play top1 GDI can say the opposite ?

    On worlds without FA yes totally, I will never play GDI because it's way easier with NOD. If it's possible to have a balance rework only on farm worlds, then yes, I agree 100%.
  • Still, you post a screenshot of a world, where the whole top 20 consists out of wing wing players, never seen a bad top ranking like that

    Gdi defence is worse then nod defence when its about forgotten attacks, so gdi is better on FA off then FA on.. The best gdi settings would be attacks off, morale off.. But sorry, who enjoys these worlds? I don't

    But as Kaiser said, its useless to discuss because only <2?% of users show up in this forum.. And even less of these users have any clue
  • Now be patient @kOeGy ... You must've known there will be trouble if you try to bring changes... especially big changes as the faction balance.

    As far as i'm concerned, I like seeing the GDI lovers complain... I can still remember how GDI lovers bragged a few years ago.
    I guess some have bigger vocal chords then others... must be the "bells and whistles" upgrades that GDI has (as someone said a few years ago).

  • > @EE_Elephterion said:
    ....... but changes we implement should fit well into the bigger picture.

    @EE_Elephterion
    Please describe the bigger picture (future) of that game. Thx

  • > @kOeGy said:
    > (Quote)
    > I don't think that the mods have a clue of the game and maybe it's not their job.
    > (Quote)

    I think you´re right. Just take a look into the last "Pitbull/Def - Thread". They have no clue about the units/effects. Thats one reason why there are no changes for ages.