Forum Discussion
gamerdruid
8 years agoHero+
@GaNgErRoR This is a war game with a King of the Hill finish therefore your complaints show you've lost on a world not won.
Your point 1 - once an alliance has killed the fortress they do not normally attack a second time with the same alliance name. New members will not get a badge and old members only get one badge per world.
Your point 2 - once an alliance has killed the fortress they generally pass on POI's to other allied alliances (unless there's a war!) Preventing an alliance holding POI's after a fortress kill penalises them for winning and removes the ability to help those in allied wings that helped them get to the fortress and kill it.
Your point 3 - Winners shouldn't be penalised for winning! A six month cool down preventing them from attacking others would penalise them and move them off the world, where they have invested much time and effort. They will just as likely have invested more time and money than the losers, unless there was a real war and then they will all have heavily invested both time and money into winning the war.
Anyone who gets their bases to level 65 has worked hard on a world, invested heavily in time an money and have done nothing wrong if they've played by the rules (no farming scripts, no account locking etc) to get there.
If you're on the receiving end of a players chasing you around the map then remember, their penalty in lost bonuses from moving is much more than yours!
Your point 1 - once an alliance has killed the fortress they do not normally attack a second time with the same alliance name. New members will not get a badge and old members only get one badge per world.
Your point 2 - once an alliance has killed the fortress they generally pass on POI's to other allied alliances (unless there's a war!) Preventing an alliance holding POI's after a fortress kill penalises them for winning and removes the ability to help those in allied wings that helped them get to the fortress and kill it.
Your point 3 - Winners shouldn't be penalised for winning! A six month cool down preventing them from attacking others would penalise them and move them off the world, where they have invested much time and effort. They will just as likely have invested more time and money than the losers, unless there was a real war and then they will all have heavily invested both time and money into winning the war.
Anyone who gets their bases to level 65 has worked hard on a world, invested heavily in time an money and have done nothing wrong if they've played by the rules (no farming scripts, no account locking etc) to get there.
If you're on the receiving end of a players chasing you around the map then remember, their penalty in lost bonuses from moving is much more than yours!
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