Forum Discussion
ratafari1
4 years agoSeasoned Rookie
"SpeirFein;c-2200656" wrote:
The vitriol responses on here is too much. In fact, some players should be warned about their comments on these forums. Being mean, rude, or bullying dev's or staff does not fix the situation and it violates the rules of this forum. You can be critical, but polite.
I would be remiss if I didn't call out gamerdruid though. Unfortunately, I believe you've lost credibility as a moderator on this forum. Your responses are lacking and can be found to be quite rude. Being a moderator doesn't afford you the right to respond in a rude fashion. You are to moderate. You are the first line players have with EA/TA. It doesn't matter if you are paid or not, or if you're not officially part of EA/TA. You represent them. I sincerely hope you learn that the best response is no response if you cannot truly help or neutrally provide guidance.
A few things that we need to focus on:
1. FS15 start was messed up. This has not been the first time EA/TA has messed up a server start. This is concerning. Players should expect that when a server starts the world is stable and issues are fixed promptly. To that end, the first structural change that should be implemented is that EA/TA start new worlds mid week. This will allow EA/TA dev's to actively support and fix issues as they crop up instead of having players wait over the weekend until Monday to have issues addressed.
2. FS15 should be closed or reset. Funding to players should be greater than 20,000 TA funds, but less than 50,000 funds. In the alternative, FS15 remains open as is and the world just plays out. It sucks for Dream Team, but if EA/TA cannot truly make micro adjustments suggested here or restart the world, it makes sense to just have it play out. FS16 should be started mid-week. I would highly recommend EA/TA test the special features before releasing the world so issues like this don't happen again.
3. Moving forward I hope the dev team realizes that mistakes like this reduces the trust relationship between player and devs. My concern is that issues like this crop up in a future WCS which is even more competitive. Dev's need to strive to ensure that worlds are released with the most stable format. If a world's parameters aren't stable, don't release.
100% onboard with this comment!!!