Forum Discussion

merloer114's avatar
10 months ago
Solved

Firestorm 23...no complaints.

I'm liking FS 23.

no shields after a day makes things tactically a bit more real. And the shortened base attack cool down is refreshing.

Ok. Artillery recaliberation maybe could be cut down another minute......

That's all.

  • A two, two and a half minute timer would make calibration after a second attack begins if one is necessary. 

    So during attack number two, one of the later waves will draw artillery

    Maybe the current timer is meant to avoid that. 

6 Replies

  • A two, two and a half minute timer would make calibration after a second attack begins if one is necessary. 

    So during attack number two, one of the later waves will draw artillery

    Maybe the current timer is meant to avoid that. 

  • merloer114's avatar
    merloer114
    9 months ago

    The drop in shields are only a day instead of a week.

    That was a nice touch as well since it changes the game and people have to rethink strategy.

  • Satellite impact projections are only about 2 days this time and there are a lot of them.

    I'm thinking If they were able to be controlled at all they would actually be a good strategic weapon.....

  • Slrvgr's avatar
    Slrvgr
    9 months ago

    The term speed world does do the server justice.

    Yes forgotten are a bit less aggressive and they have less points if the term applies to attack/defend......

    But they still hit if one overextends. So overly aggressive alliance base strategies are counterbalanced. 

    Tougher servers have been negotiated just as fast.....

  • The timer on the fortress is only 24 hours, that is nice!

    Is it going to be level 29(+25) based on top offenses too?

    Or are we going to have to farm up to kill a level 50 fortress?

About Tiberium Alliances General Discussion

Talk with other players about what is going on in your Command and Conquer: Tiberium Alliances game.1,310 PostsLatest Activity: 6 days ago