"EE_Elephterion;c-2135889" wrote:
I dont think undermining this social feature this way is intended by principle.
Without wanting to disturb or start a sterile discussion ...
I do not understand this "principle".
If I am the leader of a team, I like to know who works for the good of the team and who does not.
For this, I need to know when each player has connected and if I see any as "hidden", I immediately think that they do not want to collaborate and I will expel them from my alliance.
In all the alliances that I know of, the use of the "hidden" state is restricted or nullified, therefore ... it is either useless or inappropriate.