In reply to your points - the First Amendment is a US amendment to their constitution. The real world does not consist of just the US! I'm not defending their right to bully, I'm saying no matter what happens, bullies exist in the real world and sometimes mechanisms to defeat them don't work.
I'm surprised you know so much about the internal financing of an individual game operated on behalf of Electronic Arts. You seem to know what the numbers are to be able to say that it is losing numbers and that it will soon be in the red. You've given me no reason to 'trust you' as you haven't backed up these statements with evidence to prove their veracity.
I don't defend the bullies and would welcome mechanisms that defeat them and don't punish the vast majority of successful alliances who take the centre and don't operate in the way you have experienced.
I most definitely see the need for change, just not the changes that have I have seen suggested so far. I would like to see some mechanism means that bully tactics are eliminated from the game and that novice players can succeed as well as experienced ones.
I've seen the need for change for a long time. Identifying the need and finding a solution are not the same thing unfortunately.
What I think is needed is some definitive end to a world as was suggested for the Veteran servers but not implemented. If, once the world has been won the world exploded then that would be it, for everyone. If the winning of the world reduced but not removed the gain from POI's for a time for those players, it may be workable. If the winning players are unable to hit the fortress again, then that may help. But removing them from the centre, as I've seen suggested, back to the edge of the world simply makes space for a new set of bullies to come to the centre.
I'd like to see concrete suggestions that don't punish those that win to the extent that their cash investment is essentially wasted once they have killed the fortress.