Forum Discussion
6 years ago
I have 4 accounts that I play. They are all my accounts, yet, the difficulties I have logging on to each account has cost me more time and financial losses than I care to discuss. If EA wants to roll all those account funds into one single account, talk to me, I'd be happy to fund only a single account, it would make the mrs happy and EA not so happy but I'm all for it. 1st, someone explain to me how having multiple accounts is harmful, then explain how I can use them to feed my main account? If there's an exploit out there and you know about it, do share. If your referring to moving accounts around from alliance to alliance to grow them, well, if you can manage it, so be it. What I'd like to see is the alliances that succeed at hitting the fortress being forced to leave the server after they've accomplished their mission, not the alliance per se, the players in that alliance. That mission being the destruction of the fortress, therein lies the problem. The 1st team that destroys the fortress takes control of the server and decides who goes next and so on and on and on etc., blah, blah, blah. The reason they don't abandon the server voluntarily is due to once their alliance disappears, so does the fortress stat info. If a team takes the fort as the # 1 team, they should remain in the "hall of fame" for all eternity. Every alliance should have to "earn" their badge on their own and not be subjected to an "fort team" that dictates who gets a badge and who doesn't. That's not what I spend $$$ for and I'm sure many others can relate, through battle, diplomacy, treachery and players should NOT be punished for fulfilling the games intended purpose. You already took away most incentives for PvP. This is a beefed up version of farm-ville (sorry, never played farmville and never will). Why not give ... and I'm gonna hate myself in the morning for even suggesting it ...if and alliance is drawn into PvP, doesn't matter who or what initiated it, if I'm attacking an enemy base and I can destroy it, why not offer up the option to "capture" the base instead of destroying it. I get to keep it for 24 or 48 hrs depending on the capture time and yes, that creates another exploit opportunity so work out the mechanics/glitches and let the rewards of the base resource production go to the battle victor and STOP punishing players for fulfilling the games purpose.
FYI, the game is not dying because of cheaters, the game is dying because of ..well, at the risk of being tossed back in EA/Envision Jail ...GREED ...by EA and the developers including Envision, I've lost more TA funds than a little bit due to all of these "server" maintenance and "patch" issues that have resulted in days upon days of down-time, I buy blocks of CP/RT and resources on 30 day cycles, not 29, not 28, not 25...I think you get the picture...those pennies add up to millions of dollars in someones pocket and I end up losing a lot of resources, not to mention servers and "the pursuit of happyness". Further, EA/Envision employees/executives/developers have the "perk" of being allowed to play the game, why? and how can you possibly convince me that that is in any way, shape or form fair? Your starting out with a 100,000 CP/RT advantage or more.
FYI, the game is not dying because of cheaters, the game is dying because of ..well, at the risk of being tossed back in EA/Envision Jail ...GREED ...by EA and the developers including Envision, I've lost more TA funds than a little bit due to all of these "server" maintenance and "patch" issues that have resulted in days upon days of down-time, I buy blocks of CP/RT and resources on 30 day cycles, not 29, not 28, not 25...I think you get the picture...those pennies add up to millions of dollars in someones pocket and I end up losing a lot of resources, not to mention servers and "the pursuit of happyness". Further, EA/Envision employees/executives/developers have the "perk" of being allowed to play the game, why? and how can you possibly convince me that that is in any way, shape or form fair? Your starting out with a 100,000 CP/RT advantage or more.
About Tiberium Alliances General Discussion
Talk with other players about what is going on in your Command and Conquer: Tiberium Alliances game.
1,182 PostsLatest Activity: 2 days agoRelated Posts
Recent Discussions
- 2 days ago
- 5 days ago
- 11 days ago
- 11 days ago