Forum Discussion
6 years ago
Now, repair button fixes both of carrier and the unit inside if both have repair time.
Depending on the time you used up for the last attack, you may have problems with the extra steps of removing the carried unit - repairing the planned one - then moving the unit back to the carrier.
In case, you may have to fix the carrier but the remaining RT is needed for another unit, not the carried one...
A smaller repair button for the carried unit would help...
On the other hand, it is also about software ergonomy. You have to avoid unnecessary clicks and movements... This case, you can save 4 extra clicks for moving the unit out and back, and you save 2 more clicks of changing from move mode to repair and back. It worth thinking of a possible solution. One single click instead six seems to be the proper method if devs have time to solve the problem.
Depending on the time you used up for the last attack, you may have problems with the extra steps of removing the carried unit - repairing the planned one - then moving the unit back to the carrier.
In case, you may have to fix the carrier but the remaining RT is needed for another unit, not the carried one...
A smaller repair button for the carried unit would help...
On the other hand, it is also about software ergonomy. You have to avoid unnecessary clicks and movements... This case, you can save 4 extra clicks for moving the unit out and back, and you save 2 more clicks of changing from move mode to repair and back. It worth thinking of a possible solution. One single click instead six seems to be the proper method if devs have time to solve the problem.
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