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Cugs's avatar
6 years ago

New Patch?

Hello,

Can a Dev please explain the reason for this change in the recent patch?

Calibrating support weapons on or from shielded bases has been disabled now

It changes PvP once again, almost the last nail in the coffin, once you die you lose any small advantage you have of possibly respawning in the same area and be able to kill anything... the enemy can have there non shielded bases just sit there with pre set support weps, and there you are like a noob with none, until you lose your shield, and would have to wait up to 12 plus mins pending where your support bases are?

I just don't see the reason behind this change?

thanks,
Cugs

12 Replies

  • "123wellz;c-2141986" wrote:
    .....without a doubt another anti-pvp move


    100% agree!

    There is already no PVP at every single world (by comparison to old worlds). I don´t have to explain the reasons - everybody knows them!

    Make it easy -> don´t allow players to attack others players.
    So it´s a 100% farming game. Whoever is first at center wins.

    Awesome:-(

    Serious -> PVP has to be profitable again for each player! That would be the important change for the game!!!!





  • I've posted a solution to the problem. Reverse morale for PVP. :)

    All these ideas do not fix the fundamental problem here. The game is one-note. If you PVE really well, it will cover up the lack of PVP skill. The game has completely nixed PVP. It's secondary to PvE. The best PVP players in the game are the best PvE players because the game is based on a power law progression.
    Since EA dev's refuse to fix PvP because of problems with cheating, an artificial fix must be added. Reverse morale for PvP. The game checks to see the largest of either defense or offense in the defending and attacking base. If the difference between max levels is 4 then zero morale. For every level higher than 4 levels, morale increases by 10%.
    < 4 Levels: 0 % Morale
    +5: 10%
    +6: 20%
    +7: 30%
    +8: 40%
    +9: 50%
    +10: 60%
    +11: 70%
    +12: 80%
    +13: 90%
    >14: 100%
    Also, make SW more impactful. The easiest way is to make SW cost cheaper by player score. This will allow weaker players to increase SW with up to a 50% discount.
    These artificial PVP morale additions are needed since PVP has been severely reduced in the game.
    Sandbox server not needed. PTE server accomplishes that goal, and helps devs out.

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