Forum Discussion
- New worlds are typically announced a week or so in advance. Until then any statement will only be a guess.
- New worlds are released once every two months on average, it's not rocket science. Read the Announcements sub forum.
- Yep, once every 2 months approximately. Hits right in the feels when you want to start playing again and the most recent server was released just over two weeks ago :(
- Waiting for Next world, i am back
- New worlds only every 2 month? Why and who made that stupid rule?
- @Buddy1570 if you really are as new to this game as your account suggests then you might think its a stupid rule. However if you are more experienced you will come to realise the game is like all other services online its supply on demand. Currently players are involved in competing on other servers. The funding of them servers tells EA that all are busy at moment. When that funding depletes then EA will know there is demand for a new server and will graciously supply us with a new challenge. That cycle takes approximately 2 months. ?
- I don't disagree with you but... EA have set the funding model and no-one reading this will be able to change it. As far as I know, about the only thing the developers can't change about the game is the funding model.
- Would be awesome, if you could give us more than 1 week for new world announcements. Especially for a WCS.
"Animals-Defence;c-2192547" wrote:
Maybe just one new world without funding , no extra cp , no extra rt.
Would be hard for alot of players and easy for other that never buy funds.
I'm happy for the creation of such a world but people will always find something else to moan about, such as multi-accounting or too many members of a certain group or whatever."gamerdruid;c-2192544" wrote:
I don't disagree with you but... EA have set the funding model and no-one reading this will be able to change it. As far as I know, about the only thing the developers can't change about the game is the funding model.
Envision actually set the initial funding model. When their relationship with EA became fully vested, EA killed all "bonus seasons" and increased the amount of funds purchased per dollar permanently. Today, it will most likely remain forever unchanged. $3/mo USD buys 200cp and 2D RT, which allows nearly anyone to become a top contributor on any world."xxsly;c-2192527" wrote:
You know what would be really interesting? If a veteran world had a signup cost. Hear me out.
It's reasonably well known that most veteran players buy the command point and repair time caps. In fact, after playing a few words and beating the fortress once, I'd be inclined to say that they are necessary.
After asking around the few times I've played, the general consensus seems to be the monthly cp increase of 200cp (899TA) and +48 hours repair time (2299). For games lasting 6 months and 12 months, the capacity costs would be ~$25 (19188 TA) and ~$50 (38376 TA)
So instead of having a funding model for a veteran server where people are going to buy the caps anyway, why not have an upfront cost, removing the ability to buy extra caps and packages but putting everyone on an even playing field.
I dare say 99% of the leeches (and drama) would be eliminated if EA agreed to a pay-to-play system. Buy the minimum monthly or remove access to your account, period.
About Tiberium Alliances General Discussion
Talk with other players about what is going on in your Command and Conquer: Tiberium Alliances game.1,166 PostsLatest Activity: 3 hours ago
Related Posts
Recent Discussions
- 3 hours ago
- 3 hours ago
- 20 days ago