Forum Discussion
Ofc the Strategy of farming and army units used to attack outpost or camps are important hire....
Ofc NOD and GDi got 2 diffrents army units and strategy to farm......
but anyway over it.... if you take long time of playing you see a diffrence of units RT
im not writing hire about shooting to bases....
im just asking becouse on evry world you see same problem over all
i play a lot of NOD and a lot of GDI on few accounts so im not newbie like on forum.... get around 20 badges on all accounts so i see this problem not from today
and ofc you can get some cheery for GDI for low RT but its still will be much much less than NOD can get it.....
both fraction are very good and both are strong..... but anyway in a long term NOD got more easy way to get more profits from farm
thats why i just ask on forum if developers can have look at it... and if they decide all its fine i will accept thier answer but maybe if they look they will agree and try balance it in some update.
If your strategy is to farm only and in an identical strategy alliance, the defensive strategy of forgotten will learn to anticapate that.
And consider then the general success of your strategy which will effect how the forgotten lay out their defenses.
The rt difference you mentioned is not imagined. But I myself have found that a commander can make their strategy to exploit the strengths of a chosen faction.
I guess it depends of who is playing at the time as several people have complained that nod is disadvantaged in the past. So the solution was to make certain research much more expensive for gdi....?
- gamerdruid2 years agoHero+@F1jjYR3 I agree, there are players who are very successful with NOD armies and not with GDI
There are players who are very successful with GDI armies but not with NOD
There are players who are players who are extremely successful with both!
Of course, there are players who are successful with neither.
A skillful and successful player adapts to the strengths and weaknesses of their own army and the forgotten defences. Also, the strengths and weaknesses of opposing alliances.
The game is so old now that major changes of any kind are highly unlikely, it is now mainly tinkering on the edges of the game and correcting bugs.- F1jjYR32 years agoRising Vanguard
Strategic success and failure does drive the experience. As for major changes? The changes I do notice are in responsiveness and feedback. Platforms tend to keep their core concepts intact and change their transparent structures to exploit new technologies.
- 0x0LongJohn0x02 years agoRising Traveler
that still not answering the Q about RT possibility to chane that or not.. :D
or even have look if that not really issue what can be fixed by some update or upgrade....
there is few idea what should be not any problem to check by develop team specjaly when people still pay lots of money to buy funds on this game...
few idea...
less effective on cobras shield...
less drain by unstoppable and unkillable salamander on wall
stronger shield on kodiac
longer emp on orca
mamooth upgrade is too some kind of mistake
as a Druid says this game is old and its like classic old game... but that not reason to not try fix or balace the fraction game ofc if that needed and possible to make it
if im understand world good ... that evrythink is possible if you want to make it possible
so evrythink is in hand of developers team and people who look after this game not hire in forum
- F1jjYR32 years agoRising Vanguard
Your first post had two screenshots highlighting a 3x difference in repair time.
With no further data there is no way to easily imagine why since there are an infinite amount of explainations why two sample attacks can be so different in regards to repair time.
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