@EE_Elephterion,
Could you clarify Soixie's point 7?
7. Once killed a tunnel can spawn another outpost (no limit)
My understanding is that once a tunnel is fully activated by 5 bases, there is a guaranteed chance of an outpost being spawned every hour until 10 outposts in total have been spawned.
1. If a tunnel that is fully activated by 5 bases and the first outpost appears, what happens when a player shoots that outpost when the tunnel has yet to hit its max 10 outposts spawned? Is there an instant re-spawn of an outpost (followup outpost) or does the player need to wait until the next hour for an outpost to be spawned?
2. Does a tunnel need to be fully activated for another outpost to be spawned immediately after an outpost is shot?