"b97cbae3213388ee;d-277232" wrote:
Should attacks against other player bases have a cool down period? Destroyed bases have one but should there be a limit on how many bases you can destroy or how many command point you can use in a given period? Would that enhance PvP?
the only way to enhance pvp would bet lift the move restrictions and reduce move timers and penalties for being destroyed. when this game first came out there was no base lockdown timers so you could move your defense units and base structures immediately before and after a 2 minute attack timer initiated, you could move your base right away after an attack there was no 6 hour, 10 space move restriction timer for easier retaliation purposes. there was no 24 cooldown preventing you from keeping up with your enemies by blocking poi bonus and stopping you from retaliating. the reason for all of these patches was to prevent alliances from becoming bogged down in prolonged war, they were designed to give the stronger alliance a greater advantage to win more easily. increased poi bonuses also separate stronger alliances from weaker ones much faster. they initiated these patches when there were many more teams and alliances were closer to even strength for a longer period of time. many of these patches now are likely to hinder the growth of the player base due to the lack of interaction in pvp scenarios. many servers become stale and empty now due to the inability of weaker alliances to compete against these top teams that can more easily recruit better players. in order to not sound like a broken record i will not mention what things like mass collusion and the endless reward structure that promotes it has done to the health of this environment.