good to see people working on locker problem;) somehow it's annoying..
can we do the following, as i see suggestion from 327.. quite good - as locking reminds me "blue"base RP farming
so..
1. we check the damage that can be dealt during simming through 2mins of attack time
2.if there is an offense that does better damage as current attacker(def or buildings), then attack goes to bigger one.
this could be done during additional 10s window in post attack 30s time
for sure it's no superpupper ideal thing, but blue farming was hard to remove too..