Forum Discussion
- methuselahRetired Hero
"123wellz;c-2233809" wrote:
I like that FA forces people to build and maintain DEF - it is a war game so defending should be part of it
This is kind of where I'm at to be honest. It is a valid strategy in non FA worlds to not play defense but boy when you need one it is SUPER dumb. - b97cbae3213388eeSeasoned NewcomerThe uprising setting seems to give forgotten more aggressive tactics.
Yet it doesn't seem to affect aggressive player strategies? I guess they are just moving too fast..... Still they look to be seeking opportunity.
So I'm wondering what the actual uprising rules are? - F1jjYR3Rising NewcomerWhen forgotten can attack their ai is more aggressive and outposts and camps play a role in their base strategy.
Faster alliances actually exploit that by aggressively attacking bases and keeping them on the defensive while never allowing the secondary outposts and camps to counter effectively. - b97cbae3213388eeSeasoned NewcomerMaybe PvP should be more difficult?
A limit on how many attacks/base kills over a given time and a much quicker calibration time for defense artilary.
And maybe some link to the uprising ruleset that will spawn forgotten to attack who they will.
And I mentioned dynamic malus in an earlier post then defensive malus as well. - Fighting95New SpectatorFG attacks for me , it seems more real game play for me any way and yes pvp
maybe we should have more vet worlds , they are always a good challenge - I prefer no forgotten attacks. It is a war game so PvP should be a mandatory requirement thus forcing players to build and maintain defences. Without PvP the game is simply a "race to the middle" best diggers will always win and all others will come second ;-) both FA and Non-FA have strategies and when closely followed it makes it a simple race to the middle. PvP gives a variation that is unknown.
- 123wellzNew NoviceI like that FA forces people to build and maintain DEF - it is a war game so defending should be part of it
- b97cbae3213388eeSeasoned Newcomer
"kOeGyY;c-2233804" wrote:
Forgotten Attacks + Malus (7) = best world for me
Generally I have the same opinion.
But I wish malus was more dynamic maybe linking malus state to uprising state?
btw what was the malus level before it was scaled back on firestorm 21? - I don't mind either but prefer no FB attacks because bad luck can cripple you.
- b97cbae3213388eeSeasoned NewcomerAnd then having to defend against, eliminate outposts and even camps when the going is tough takes away from the direct strategy and is too much to ask anyone.....
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