6 years ago
Speed World 2
This idea is based upon my question in the original topic of mine. This world focuses on speed to reach and defeat the fortress. If it would take 4 months to reach and defeat the fortress, it would take 2 months in this world. If it would take 6 days to research a 2nd base, it would take 3 days to research a 2nd base. This world is basically the same as a regular world, with a few key differences.
1. CP in the world would be generated at a rate of 1 per 2 minutes instead of 6 per minute, also Cp's maximum storage is at 300 rather than 100.
2. All Buildings would have their resource production time halved, but the amount they generate will be the same. Also all resource production buildings have a maximum 4 resource packages.
3. The repair time of every unit is halved, along with a base's move recover. Also the distance one can move is doubled.
There are also some exclusive pay-to-win options for this world settings. One option is to speed up CP production, so instead of 1 CP per 2 minutes, its 1 every minute! Another pay-to-win option doubles the research points one would obtain, so if this is enabled, it would ensure a person a 2nd base within 1 and a half day.
Basically, the faster you are, the closer you would get to the center. To ensure that world remains in use by active players, a special function is called after the fortress is destroyed once. This function would only occur once, or more if the dev's choose to:
1. All players would teleport to their spawn location if they are still active within the world. Their bases will be in close proximity to each other and they will also keep their bases levels. One thing that they won't keep is whether or not they have access to satellite codes.
2. All types of forgotten bases would respawn. From regular forgotten bases, to the fortress and its shield hubs. The bases' levels would rise up to compensate to the player's levels. There will be a level 75 base at spawn, and at the center are level 115 bases.
3. Every event would reset, so there are not satellites falling anywhere. Players also start with another 'newbie' shield, like what they had when they first entered the world.
Each time the function is called, the forgotten bases levels are increased by 50.
1. CP in the world would be generated at a rate of 1 per 2 minutes instead of 6 per minute, also Cp's maximum storage is at 300 rather than 100.
2. All Buildings would have their resource production time halved, but the amount they generate will be the same. Also all resource production buildings have a maximum 4 resource packages.
3. The repair time of every unit is halved, along with a base's move recover. Also the distance one can move is doubled.
There are also some exclusive pay-to-win options for this world settings. One option is to speed up CP production, so instead of 1 CP per 2 minutes, its 1 every minute! Another pay-to-win option doubles the research points one would obtain, so if this is enabled, it would ensure a person a 2nd base within 1 and a half day.
Basically, the faster you are, the closer you would get to the center. To ensure that world remains in use by active players, a special function is called after the fortress is destroyed once. This function would only occur once, or more if the dev's choose to:
1. All players would teleport to their spawn location if they are still active within the world. Their bases will be in close proximity to each other and they will also keep their bases levels. One thing that they won't keep is whether or not they have access to satellite codes.
2. All types of forgotten bases would respawn. From regular forgotten bases, to the fortress and its shield hubs. The bases' levels would rise up to compensate to the player's levels. There will be a level 75 base at spawn, and at the center are level 115 bases.
3. Every event would reset, so there are not satellites falling anywhere. Players also start with another 'newbie' shield, like what they had when they first entered the world.
Each time the function is called, the forgotten bases levels are increased by 50.