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gamerdruid
7 years agoHero+
A strange idea... (I understand the post). I'd reverse it and make it any alliance that has the weapon, not the just the1st. Any bases, friend or foe is destroyed or damaged by a decreasing amount. Those closest to the furthest point 100% reducing in 5% increments to 0% for those within 10 spaces of the cic base. Maybe also have it as a research item costing a massive amount of energy and tib, crystal, rp and credits and you need to be a cic to research it. Of course you can have an alliance of 50 cic's! To prevent it you can only have one weapon in an alliance. You need to destroy the weapon beyond use to move, to leave the alliance or when you are no longer cic. To destroy it you sell it but only get 1% of all the resources except energy it cost in return and requires a large amount of energy to do so. This would hopefully discourage purchase in most cases. Once a cic has fired the weapon all weapons held in the alliance are destroyed to although they can be re-purchased 30 days later, if the resources are available.
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