roofer4ever
4 years agoSeasoned Veteran
time to nerf paladins
in no morale worlds paladins are way too strong and not only that but to be able to use 2 different anti vehicle unit types at the start ( paladin- tank, not mentioning rocket infantry being cheap to research) with long range and long lure capabilities it makes gdi way too overpowered as compared to nod at the start of servers, especially if your buildings start at level 10, the accumulation of credits and the ease of rp farming for gdi mixed with level 10 buildings for free give gdi too much of an early advantage over nod. its not only unfair its way too unbalanced and i think its time to reduce damage dealt by paladins to buildings and infantry units, now i know shielded cobras also do way too much damage to infantry and buildings but having 1 unit of each type with minimal research costs that are able to lure defenses for an entire attack phase from the start of a server is just stupid, why would anyone want to use nod if they know how easy it is to progress with gdi, case in point just check what many of the experienced current wcs winning alliance members are using in fs18 check southeast sector for reference and the first to drop b2.