"Kinshasa551;c-2218649" wrote:
GDI vs NOD thread Nr. 1000
We can discuss that topic as long as we are all dead. There will be no changes. These guys are not able to start a single server without problems / change small but important details to the game for years now.
Because of that you can´t expect / ask for massive changes to the game. :o
i dont think a massive change is in order i think damage dealt to buildings and non vehicle defense units by paladins should be slightly reduced, i think we are really close to a pseudo balance and tokenting made a valid point as well but pvp doesnt pay loot and being able to shoot a level 20 FB after 3-4 hours of starting a server is alot easier with gdi nowadays than it is with nod specifically because there has been a severe reduction in available target defense layouts that nod can easily take advantage of as compared to gdi which can kill any building easily with paladins, lure all unit types with very little research costs AND the most important reason gdi can kill mammoths early nod cant kill mammoths with anything at all ever in this game at a range of +8 levels because for some reason all forgotten targets now come with extra busses, dont even bother trying to deny it you rascal developers i know you buggers added more busses. so i think its time to reduce paladin damage dealt. its not a big ask and its just a small imbalance in my opinion but its very hard to keep up with gdi as nod in no morale worlds because of these reasons specifically.